The units need to be rebalanced massively. The cavalry unit is the last unit you unlock and it isn't any more effective than the others despite twice the cost. I was even using Castile which has pretty good cavalry units supposedly. Yet I was doing no better against the Netherlands who have the worst.
Some buildings like the hospital have hidden requirements (I assume since they aren't available immediately after town hall is built) and game is too easy. There are also no real benefit to ruins and villages since they give little to no resources and are more of a hassle than help since ambushes deal massive damage (which is cool) so I just basically avoid them when I am able
Seems like a decent strategy game but failed to impress me. The timed quests during campaign were annoying and the UI felt a bit clunky.
Good, challenging game The game was easy to get a hang of, everything is fine except for the European opponents AI. They declare war on me as soon as I meet them, and to get to some of the objectives I have to destroy native villages, which makes them hostile and I am stuck fighting two wars at once. I would like to see the European AI made a little less aggressive.
Pros: clear objectives, small scale to start Cons: most icons take multiple presses to activate, no trade, no "safe passage" through Indian settlements, no zoom, ruins render little reward, low lumber rate, AI seems to be able to amass huge army before me.
I love the game. Only problem I have is that when I go to disband units. It crashes the whole game for me. Not sure if it's just me who is having the problem, still good game thou.
-Fixed La Paz wonder bug.
Grow Empire: Rome mix tower defense TD, strategy and role playing RPG elements.
From ancient Rome to Modern warfare, Command and conquer world cities.