Flick Fighter 2 uses a flick gesture to control a small fighter that moves around the screen while the tap gesture shoots out laser bullets to hit roaming enemy Drones and stationary Turrets. This cell based game has destroyable and non-destroyable Barriers as well as exploding Mines. Powerups, Switches and Gateways add to the gameplay. A 1980s style demo runs on the splash screen at boot up to instruct the player how to play the game.
The level generator, Creator, enables the player to construct a level either cell by cell or by using a Build function to either play or add to. The levels, Fortresses, can be saved to the device's local internal storage.
Formatted for minimum full WVGA, portrait orientation
Utilises libGDX framework
Read/write to local storage for save files