I absolutely love this game. Let me get that straight. I do believe the if you could have a slightly better chance at good loot from crates, that would be great. And if you could have allied ground vehicles that your troops control. I think if you were air support to a transport crew, like supplies to an allied base. Or to expand your base into conquered territories and have the ability to gain resources from those as well, and have to guard them too. That would be awsome. By the way? Did I mention even without all of that it's still really freaking bat-tasticly awsome. And have you thought about a thermal view?
One of the only games that I have ever seen that seemed worth downloading. It does not disappoint. It could use some improvement (such as the soldiers running between buildings, and walking slow while firing). That and I wish you could get just a bit farther in the game before spending money would really provide perks.
Fun but gets tedious quickly. Lots of enjoyable aspects but the campaign is short, and leaves you just grinding on the same levels for little reward. Outside the campaign there's a base defense and 'frenzy' mode but for some reason you can only do them for a few minutes every 4 hours and 24 hours, respectively. It would be a lot better with some sort of endgame or free play aspects, such as the 'rescue civilians' levels from the original games. I want to keep playing but I won't, because there's nothing left to do.
The crates take way too long to open, you end up spending more time waiting on crate timers than actually playing. This kills what could be a good game. I'm dropping the game till they drastically shorten the timers or remove them all together. Latter preferred
I'm new to the game, but I can say the base and branching mechanics are solid to the point I don't know how to improve them. The tutorial didn't leave my head spinning but also left a lot unadressed- I think an improvement could be made that recent unlocks be given a brief description of use that can be viewed at any time. Solid game, stellar for mobile standards, deserves millions in revenue.
The concept is a throwback and is executed well with the weapon levelling and base building/defense. My issues: camera controls during base development don't facilitate small screens, nor do the weapon buttons in missions. Could our troops move at least little bit faster than the zombies? Lastly, please make the autocannons (at least the 5.56) a little more accurate. But all that aside, this is a really cool game!
We are implementing new content and major improvements:
New game mode: ZOMBIE FRENZY. Fight endless waves of zombies for increasing rewards
90mm, 100mm and 105mm Heavy Cannons
New campaign "Sierra Township" with 10 scenarios
Five new types of crates
New Live Events: Loot and Boost
We're also changing how the cost of boosting weapons is calculated. The cost of boosting is now based on the rarity of the weapon and not its star rating anymore.