Unfortunately quite shallow. I'd give this 3 stars for gameplay but I've added one as it is quite cute and well polished. The game is short, the loot (unlike in the game description) is very limited and generally repeats between classes. The strategy elements can make you think a bit, occasionally, but luck plays such a vast role that it was difficult to know if i was ever getting more skilled or just had better fortune when i completed a level.
Game Breaking Bug Class doesn't properly unlock if you built the building for it before you beat the stage. Lost all will to play even though it was fun. I'd be more lenient, but a quick search shows this bug has existed and known for two years, so... EDIT: Given the working fix below and speedy reply, the score now reflects overall enjoyment (very good).
Abstract Rogue-like explosive mayhem! Rogue-likes are notorious for leaving you prone to popping your clogs, whilst giving you powers in proportion to your plight. Sproggiwood does it with screen-filling explosions and a superbly weird and cute selection of characters and power-ups. Somehow manages to be intense and very mellow. Get it!
I love Sproggiwood! This game does a lot of unique stuff I've never seen in this genre. With a simplified inventory management system, you spend more time navigating dungeons and less time in menus. By far, the game's greatest strength is the outstanding enemy variety. The monsters are indeed creative as advertised. Excellent difficulty selections, you can make the game super easy or nightmarishly hard. Definitely a great purchase.
Can you please add cloud save support to transfer progress. Also, can you have a toggle to reward items not owned from chests? I purchased everything for the Thief but still have not found the 25 health armor. You could then give more money or consumables from chests. How about reward a class for purchasing everything by letting them switch weapons to any purchased.
Can't close the app without having to completely restart a quest. What's the point of being a mobile game if I can't stop and go with it as I please? Such a stupid move, devs.
-Added swappable compass position (Settings > Compass Position)
-Added controller support for Phone mode
-Improved default controller bindings
-Reduced memory usage
-Fixed the Whale-Road Zenith and Ukku Ice Maze Savage achievements not triggering
-Fixed wisps getting stuck on screen
-Fixed exception when using Feeeeeeed! with Freezing Fang
-Fixed Feeeeeeed! being able to target bosses
-Fixed Cupid's Bow issue
-Fixed bizarro monsters awarding XP
-Fixed friendlies waking hostile monsters