Game Breaking Bug Class doesn't properly unlock if you built the building for it before you beat the stage. Lost all will to play even though it was fun. I'd be more lenient, but a quick search shows this bug has existed and known for two years, so... EDIT: Given the working fix below and speedy reply, the score now reflects overall enjoyment (very good).
Unfortunately quite shallow. I'd give this 3 stars for gameplay but I've added one as it is quite cute and well polished. The game is short, the loot (unlike in the game description) is very limited and generally repeats between classes. The strategy elements can make you think a bit, occasionally, but luck plays such a vast role that it was difficult to know if i was ever getting more skilled or just had better fortune when i completed a level.
Abstract Rogue-like explosive mayhem! Rogue-likes are notorious for leaving you prone to popping your clogs, whilst giving you powers in proportion to your plight. Sproggiwood does it with screen-filling explosions and a superbly weird and cute selection of characters and power-ups. Somehow manages to be intense and very mellow. Get it!
I love Sproggiwood! This game does a lot of unique stuff I've never seen in this genre. With a simplified inventory management system, you spend more time navigating dungeons and less time in menus. By far, the game's greatest strength is the outstanding enemy variety. The monsters are indeed creative as advertised. Excellent difficulty selections, you can make the game super easy or nightmarishly hard. Definitely a great purchase.
Can't close the app without having to completely restart a quest. What's the point of being a mobile game if I can't stop and go with it as I please? Such a stupid move, devs.
Progressive 5-minute speed rouge: die and try again Game 'gives up' trying to pose a challenge once the last class (of 6) is unlocked, but it kept me entertained until that point. Story is cute tongue-in-cheek. Not really a puzzle game, but you have to learn patterns to 'counter' the wide variety of enemies - it could probably have used a common ranged enemy/archer type. The multiple-tap-on-spell bug is real.
-Added swappable compass position (Settings > Compass Position)
-Added controller support for Phone mode
-Improved default controller bindings
-Reduced memory usage
-Fixed the Whale-Road Zenith and Ukku Ice Maze Savage achievements not triggering
-Fixed wisps getting stuck on screen
-Fixed exception when using Feeeeeeed! with Freezing Fang
-Fixed Feeeeeeed! being able to target bosses
-Fixed Cupid's Bow issue
-Fixed bizarro monsters awarding XP
-Fixed friendlies waking hostile monsters
Siralim 2 is an old-school monster catching RPG with light roguelike elements.
Down In The Deep is a real-time roguelike world dungeon crawler with quests!