A Global Gam Jam 2013 submission developed from scratch and published in under 48 hours!
Find your way through a terrifying, monster-crawling cave as you struggle to keep Nina's light alive!
Play with headphones on, and take advantage of the binaural audio cues to deduce where your enemies are!
- Action-filled gameplay!
- Tense, gripping, context-sensitive soundtrack: The music changes as the lights run out!
- Four different blood-curling enemies!
- Detailed game over statistics!
- A girl with a shotgun that's bigger than her head!
Sergio Morales - Programming
Gustavo Moya - Art & Graphics
Eduardo Ramírez - Programming
Markus Villalobos - Music & Sound Effects
Special thanks to the Costa Rica GGJ 2013 Organization Commitee