Chilled RTS The core concept here is awesome. I'd love to see a sequel with a bit more longevity. It would be nice if the UI was a bit more minimal. Perhaps the costs for each room type could be omitted but appear onscreen as you drag one onto the map?
Fell in love with it! Artistic simplicity of the design and beautiful musical ambiance gives great background to its adictive macromanagement of a game. Build, expand and survive waves of enemies whilst branching paths to the monoliths! I really hope developers will expand upon the concept and deliver a sequel!
Simple and Very Fun - Would Love More Very quick to learn and will hook you! The core of the challenge is the limitations of the room shapes, which you can workaround by building and cancelling and is just too tempting to avoid. It does seem to violate the spirit of the game though. Maybe being able to swap the next brick but limiting cancel? Also reactors and gardens seem limited reason to make more than one or two early on. Garden/Kitchen/Quarters path finding seems buggy, if they are spaced out the workers aren't efficient.
I find it really relaxing to be in the world of this game, there is a great mood for sci-fi lovers to just be in space with this weird chill music. The game itself can be really hard until you get a hold of how to start your empire the right way.
I keep dying in the later rounds because the game says my quarters are at full capacity even after several minions have died. So when I put the remaining minions on Food Service I can't replenish the lost minions. Is that a bug or by design?
A fun, addictive organizing strategy game. The map is always the same but the tetris shapes you get are different and pose a challenge. The Zen Mode (just build) is a great addition to game mode. It does not have an incredible amount of replay value, but I see myself pulling out this app for years to come when I want a strategy game with little workers scurrying around. And there is the challenge of getting all monoliths studied without 45 minutes.
Two new game modes, four new monoliths, seven new achievements, and various bug fixes and performance improvements.