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Program Active yra UAB „Videvita Vilnius“ kurta programėlė skirta populiarinti Swedbank jaunimo programą ir suteikti galimybę aktyviausiems programos nariams dalyvauti žaidime „Šermuonėlio gaudynės“. Žaidimas vyksta nuo 2014 11 19 iki 2014 11 30.
Ką reikia daryti?
• Parsisiųsti Program Active programėlę.
• Ieškoti Swedbank veikėjų (šermuonėlių) įvairiose interneto paskyrose, susijusiose su Swedbank jaunimo programa su prierašu „Skenuok mane“.
• Programėlės pagalba nuskenuoti atsiradusį šermuonėlio paveiksliuką.
• Atsiradus 3D šermuonėliui registruotis atsidariusiame lange ir laimėti prizų!

Kuo daugiau skirtingų veikėjų (šermuonėlių) surasi internete, nuskenuosi ir užsiregistruosi per Program Active programėlę, tuo daugiau šansų turėsi laimėti prizą. Tik viena to paties šermuonėlio registracija bus priimama.
Pagrindinis prizas yra išmanusis telefonas. Apie laimėjimą bus pranešama registracijos metu nurodytu telefono numeriu. Laimėtojas galės atsiimti prizą jei atitiks žaidimo taisyklėse nurodytus kriterijus. Jei laimėtojui nėra 18 metų, laimėtojas galės atsiimti prizą tik lydimas/ lydima vieno iš tėvų/globėjų.
Privatumo politika: visi suteikti duomenys yra panaudojami išskirtinai tik „Šermuonėlio gaudynių“ žaidimo bei prizo įteikimo tikslams.

PROGRAM ACTIVE is an application designed and created by „VIDEVITA VILNIUS“ which aims are to promote Swedbank Youth Program and to provide the possibility for the most active members to participate in the game „Catch (the) stoat!“

What do you have to do?
• Download PROGRAM ACTIVE app.
• Find Swedbank characters (stoats)with the „Scan me“ tag while exploring webpages which are related to the Swedbank Youth Program
• When the stoat image appears, use app to scan it.
• When 3D image of the stoar appears, register in the pop-up tab for a chance to win prizes!
More stoats you will find, scan and register using PROGRAM ACTIVE app, more chances you will get to win prizes. Only one registration of the same stoat/ character is accepted.
The main prize is a smartphone. Winner will be informed via phone which was given during the registration. Winner will receive the prize if all requirements as given in the rules are met. If winner is under the age of 18 years, the prize can only be given with the assitance of one of the parents or legal care-taker.
Privacy policy: all personal details will be only used for „Catch (the) stoat“ game and for prize distribution purposes
Active program is JSC "Videvita Vilnius" was created applet designed to promote Swedbank youth program and provide an opportunity for members of the most active part in the game "ermine round-up." The game takes place from 2014 to 2014 11 19 11 30th
 What should I do?
• Download Program Active gadget.
• Search Swedbank players (ermine) various online accounts associated with Swedbank youth program with the word "Scan Me".
• Gadgets help scan the resulting image ermine.
• In 3D ermine register opened window and win prizes!

The more different actors (ermine) you find on the Internet, scan and register through the Program Active gadget, the more chances you will have of winning a prize. Only one of the same ermine registration will be accepted.
The main prize is a smartphone. Winning will be notified at the time of registration to the specified phone number. Winner will be able to withdraw the prize if it complies with the rules of the game specified criteria. If the winner is under 18 years old, the winner of the prize will only accompaniment / accompanied by a parent / guardian.
Privacy Policy: All the data supplied is used exclusively with ermine catch-up in the game and the prize of service objectives.

PROGRAM ACTIVE is an application designed and created by "Videvita VILNIUS Which AIMS are to Promote Swedbank Youth Program and this provides the possibility for the most active members to participle in the game" Catch (the) Stoat!

What do you have to do?
• Download of Active app.
• Find Swedbank characters (stoats) with the "Scan Me" tag while exploring webpages Which are related to the Swedbank Youth Program
• When the Stoat Appears image, use the app to scan it.
• When a 3D image of the stoar Appears, register in the pop-up tab for a chance to win prizes!
More stoats you will find, scan and register using PROGRAM ACTIVE app More Chance you will get to win prizes. Only one registration of the Same Stoat / character is accepted.
The main prize is a Smartphone. Winner Will Be informed via phone que was given During the registration. Winner Will Receive the prize if all Requirements as given in the Rules are met. If winner is under the age of 18 years, the prize can only without given with the assitance of one of the parents or legal care-taker.
Privacy policy: All personal details will without only used for "Catch (the) Stoat" game and prize distribution for Purposes
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Additional Information

Updated
November 20, 2014
Size
20M
Installs
500+
Current Version
3.0
Requires Android
2.2 and up
Content Rating
Unrated
Warning – content has not yet been rated. Unrated apps may potentially contain content appropriate for mature audiences only.
Permissions
Offered By
Grey Cardinal Partners
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