Wanted to like it As soon as the gameplay starts my screen keeps resetting, jumping and hiccuping. For a "look to select" type game this is irritating. 7 out of 10 times my view would jump away before I could select anything. I played for about 5 minutes and decided I couldn't finish this. Playing on LG G3.
PISSED OFF Won't even go past the home screen. I counts down then kicks you out. I thought it was going to be a vary cool game then it started glitchig my phone every time I went on it.
Very well done! I played this on my Nexus 4 with Cardboard. This is a classic room escape game nicely translated into VR. After realizing I needed to physically rotate, the controls were simple and intuitive. The automatic zoom-in was a little disconcerting at first (at one point, when looking at the room with the hanging gear I looked away, and started "sliding into" that room) but it was easy to get the hang of, and staring at stuff is the only way to implement action without a physical or virtual button. By the time I was halfway through the game I was wishing the stare-to-activate was a little faster! I got completely immersed. Bravo Fast Company! Keep going!
It's an amazing game, but it's way too short. The field of view is correct, unlike most mobile VR games. It limits what you can see, but it avoids that terrible distortion effect. I really enjoyed it, and hope this developer makes something a little longer sometime. It would be 5 stars, but it's just too short.
More please ! The game deserves 5 stars ... Yes it is short (more to come I hope) but the immersive vr works beautifully and the controls are perfect. No need for a controller and spot on intuitive movement
Gameplay good, sexism bad Graphics are up to par for Cardboard, and gaze-based control is fine here. The puzzles are straightfoward and enjoyable. Including another character adds depth to this short game, but making her a scantily-clad damsel in distress who can do nothing but say "Help me!" is straight out of the '30s.
Support Google Cardboard SDK