The Wizard of Oz is a POP-UP with sensational 3D graphics, a multitude of interactive elements and original sound effects and music.
With this book you can enjoy the entertaining journey of Dorothy from Kansas to the the fantasy world of Oz, where she’ll meet new freinds and visit the great Wizard of Oz.
- POP-UP format. Enjoy the original interactive 3D scenes that burst from the book.
- Use the accelerometer in the interactive scenes.
- Minigame: complete the maze by moving the device.
- ‘Read to me’ or ‘Read it myself’.
- Incorporates entertaining songs, sound effects and original music.
- Sensational colourful 3D graphics.
- A multitude of interactive elements to touch and move in the POP-UP scenes.
- You want to get your audience feedback for a course or a conference ?
- You want to add something fun, high-tech, low-tech, simple and geeky to your presentation ?
- You don't want to spend thousands on clickers ?
How does it work ?
1) Prepare a list of "single choice questions" with 2 to 4 possible choice to pick from, to use during a presentation
2) Print and distribute one VotAR paper for each student on a color printer (double sided front and back ; back side can be hand-written). Can be downloaded here : http://poinsart.com/ftp/ste/votar/
3) Ask the question you want to your audience
4) Ask your audience to hold the colored side facing you and rotate it to see on their side the letter of their choice right side up
5) Take a photo of your audience
6) Wait until the results are displayed
If you want live display on a laptop + video-projector, which is recommended :
1) Connect the smartphone and a laptop on the same wifi network
Create a new wifi network (ad-hoc, wifi tethering...) on your smartphone and connect your laptop to it
2) an URL is displayed on your smartphone, use it on your laptop with the latest version of Mozilla Firefox or Google Chrome (Internet Explorer not supported !)
== Make the best of VotAR ==
Explaining to your audience how it works :
While VotAR is simple to use for the audience, statistically there will still be a few people who might not get how it works.
- Write how it works before the first slide on the first question.
- Explain it orally, and demonstrate it while holding a voting paper yourself
- Make the first question a test question : ask a trivial question aimed to get an unanimous answer. It will also help you get an estimate of the error margin and participation.
- Display the question on a videoprojector, it's a lot easier if the question is kept on screen and the audience don't have to memorize it.
- Timing is important. Most errors come from people lifting the paper at the wrong moment, explain and announce your photo timing.
Get the best vote detection rate :
- good lighting and neutral white / ambient lighting helps to give a contrast boost and make the pictures less blurry. If most of the patterns are undetected, try to change the "white balance" setting to "incandescent" in the photo app.
- large rooms can be a challenge if you can't view all the audience because of the camera angle. If the problem can't be solved, alternate to take a different part of the audience each question so everyone can participate
- If your smartphone have less than 1gb ram or if you are using Android 2.3, reduce the camera resolution to 5mp or bellow.
== Important limitations and legal warnings ==
- While VotAR usually get an impressively accurate result, there is still an error margin. Don't use it for "official votes" (i.e. voting on a strategic decision...). Those votes could be contested and you could be put in a delicate situation.
- Taking a photo of an audience, and making it available is often subjected to legal regulation (usually an individual can forbid his photo to be taken, used or redistributed). Make sure you are in compliance with laws in your country and have all the required authorizations to proceed.
- If connected to a WiFi network, anyone on the same network can access your last photo and it's statistics (even if you put the VotAR application in the background). Create your own secure WiFi network if you want to prevent those access.
- classic disclaimer : VotAR developer can't be held responsible for any error, problem or inconvenience resulting from it's use.
iD Cards are an outcome from research at Loughborough Design School from 2005 to 2011 that responded to problems in the use of language and understanding for design representations (sketches, drawings, models, prototypes) during NPD. iD Cards have been supported, distributed and adopted by the Industrial Designers Society of America (IDSA) for use by its global members (students/educators/practitioners).
The research responded to a need to enhance communication and understanding between industrial designers and other professions during NPD. The research commenced in 2005 and was undertaken by Dr Eujin Pei (PhD researcher, Loughborough University 2005 – 2009), Dr Mark Evans (PhD supervisor and Reader in Industrial Design) and Dr Ian Campbell (PhD supervisor and Reader in Computer Aided Product Design). Following a literature review and interviews with 31 industrial designers and engineering designers in the UK and Singapore, differences in the language used for design representations and a general lack of understanding of how they were used were identified as key barriers to communication. This resulted in an original taxonomy of design representations comprising sketches, drawings, models and prototypes (Pei, E., Campbell, R.I., and Evans, M.A., Taxonomic Classification of Visual Design Representations Used by Industrial Designers and Engineering Designers, Design Journal, Volume 14, Issue 1, p64-91). The accuracy and relevance of the taxonomy was confirmed via interviews with 27 industrial designers and engineering designers from 17 companies. The interviewees were also asked when the design representations were used and for what types of information. The outcomes from the interviews provided rich data that had the potential to standardise language and increase understanding in the role and contribution of design representations. After investigating ways in which this information might be presented, the need for immediacy and portability resulted in a physical card-based format being selected and developed. Prototype cards were designed by the researchers and refined following interviews with industrial designers, engineering designers and academics (total 10). Validation of the final version involved interviews with 61 stakeholders. A two week case study in which the mocked-up cards were employed during NPD was also undertaken. The overwhelmingly positive response to the cards during all stages of the final validation indicated that they contributed to enhance understanding and collaboration during NPD during design education and professional practice.
Having validated the contribution of the knowledge framework and successful completion of the PhD, post-doctoral research and development was undertaken to make the tool available to practitioners. This resulted in the creation of a completely revised graphic design solution by Mark Evans and use of a two-sided, 8 x 3 panel A3 paper Z Card format that was approved, launched and distributed by the IDSA in 2011. Despite having made 5000 sets of iD Cards available to members, in response to overwhelming positive feedback and continuing demand for the information embodied in the print production iD Cards, a modified pdf download was made available via the IDSA web site and work started to translate the physical cards into a smartphone app. With support from the IDSA and Higher Education Innovation Funding, Mark Evans worked with Kyle Bayliss, Senior Web Developer at the Leicester-based agency Rock Kitchen Harris, to faithfully reproduce the nuance of the physical cards as a smartphone app (Android and iPhone) that was launched in January 2014.
More from developer
1. 最新民意研究資料 (包括特首評分(CE Score), 民情指數 (PSI), 慎思民調 (Deliberation))
2. 民意討論 (提供網上民意討論平台)
3. 更多資訊 (提供其他不同的民意研究資料)
1. 網上問卷 (以電子方式收集民意)
2. 競猜遊戲 (不時推出緊貼時事的競猜遊戲)
3. 時事問題 (讓市民更加了解民意)
以上功能包含 香港大學民意網站 (HKU POP Site) 及 POPCON 普及民意平台 提供的資訊。
程式由港大民研計劃 (HKUPOP) 團隊編寫。
In response to our first call for papers which ended on January 1, over 160 proposals have been received. After screening by an 11-member Scientific Committee, over 130 papers have been accepted up to this date for presentation at the conference. A rough breakdown of the accepted papers shows that 47% comes from Europe and America, 45% comes from Asia, and 8% comes from the rest of the world. The titles of these papers can be found at http://wapor2012.hkpop.hk/.
Since a number of feature panels and round table discussions are still being organized, the final number of presentations is expected to reach over 150. Meanwhile, the call for poster presentations has already gone out, and the deadline is set at March 1. Please help to spread the news. The theme of the conference is “The New World of Public Opinion Research”, signifying the importance of new methodologies, new technologies, and new paradigms in the study of public opinion in the era of new media and new way of life in new parts of the world.