
Emperial Young
It's a cute little game, nice style, not aggressive if you say you don't want notifications, and the tutorial isn't annoying. I thought this was a game where I'd be able to catch fish more directly, but it's more of a crew management sim where the NPCs catch the fish. Once I've sent my crew out, there doesn't seem to be anything for me to do, which is a little awkward! Some sort of mini game where I catch fish or interact with something would be great.

Blake Teeple
This game has a lot of potential, very harsh to new players. It is very difficult to get the materials you need to keep recruiting. I would like to see some more "active" things I can do to help with those materials and coins. I went on a 10 hour mission with 91% success, I failed. I basically lost an entire day of playing, crazy. Definitely needs balance and to scale missions with recruits, levels, etc. I shouldn't have 3 6+ hour missions at the same time with 1 recruit available.
Girthy Garden Games
April 7, 2026
Thank you for your feedback. Sorry you were really unlucky there with that mission! The game is designed to be played casually 2-3 times per day with a slow and steady build-up of resources. The more recruits you have available and the longer you play - a larger variety of missions will start to appear.

Ether Nepenthes
Very cute and chill idle game which is truly without ads, micro transactions and FOMO. I really appreciate that. The game itself is fun and slow-paced. Perfect to check on a couple of times a day in-between things. There is no story to speak of but you can buy lots of hats and such for your character. I like that there's a different currency to hire new crews and one to buy the hats and other fun things. It makes it feel like I can spend my hard earned coins on the fun stuff faster :)