Lookin good. Issues with the rovers appear to be resolved nicely! I don't like having a timer on me, it makes me want to do a bunch of stuff really fast then turn the game off for a couple hours. Solar panels should power a certain amount of buildings, or have a load number attached to each level. Collecting power is a bad feature. And when I have a specialist deployed in a greenhouse, they should ensure the crops are harvested and put into storage. No need for me to have to worry about collecting, I should only have to worry we are producing enough to sustain and grow!
Good game. Needs some changes to be perfect. Auto gather food and electricity. Also show what a Rover is mining for after you send it to mine. Some strange bugs after first 2 levels, I cannot transfer deuterium from second base to third in order to launch shuttles. But nice game after all
Bugs everywhere Freezes on loading screens and only start working if I wipe all progress. Rovers go out exploring then cant find their way home even though there is nothing blocking their path
Great game, but could use a little expanding. Rovers are buggy as hell, and tend to just sit around the base rather than work. The controls aren't bad, but can be a little jumpy. The biggest issue is the Specialists. Make a way to easily place or remove them from buildings.
Game makes the controls difficult. It is impossible to keep the populace happy 24/7. Less than a 2 hour absence shoots all your work to hell. You guys need to put in a system that allows a person to leave and come back, with less change. When you return now even after an hour everything you fixed has turned into emergency repairs. Every five minutes or so the SAME BUILDING fails, then you have to pound your maintenance building to repair it. This game is a waste of time and energy.
I like the graphics, but scrolling freezes up, I was informed about a damaged rover without any info about how to resolve it and I can't even get the specialist out, as said many times automation in gathering is necesery and I can't understand how you can make people happy without having to build more habitats. Why is the rising population a base for happiness of the already settled-in colonists? And why doesn't it say so, it only says check food and energy, which is all the time fine. To sum it up, not impressed, still in need of a lot of work
- Fixed more issues with save files
- Fixed issue that caused "Rover Stuck" message to appear too often
- Fixed issue that caused scans not to recharge while game was closed
- Players can now reset a base's progress (useful if player is resource locked)
We are aware some players are continuing to experience issues with their save files - if this happens to you, please reach out to us at firstname.lastname@example.org and we'll be happy to try to help you.
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