Easy task you only want to tap the brave! Get the experience value when you tap! OK movement and combat in the left!
Hero by searching the "dungeon" you do not know well outdoors somehow indoor Somehow, you defeat the monster. One person brave first of the. Little bit and go you when you tap the brave. Walking a lot and to attack the monster, defeat and get the gold!
Use the experience value that you get, and try to level up the brave! Level of hero Unlimited! By the amount you get experience points to become stronger!
Use the gold, I will hire a new hero! Brave to hire a strong brave enough to hire you if hire!
Gold To open a new dungeon is required! About dive if dive to the underground, monsters will become stronger!
When hire 63 people all of the brave, "door of dimension" is opened! When you open the door of dimension ... "New game a little stronger"! And jump over a number of dimensions, it will aim at the lowest layer!
*** I have changed the tap method in 2015/02/20-party screen. -Hero of proficiency in training in training screen, I added the training progress (measure of until the next skill level up). 2015/02 / 17-19, bug fixes When it is beyond the door of 2015/02/16-dimensional, proficiency and total play time, was to continue the number of monsters subdue. · Deathblow to monster opponent to beat in the blow was to be invoked. Skilled degree I have changed the message color when the up. Rare monster is now appear, with a low probability. It is a little strong, but you dropped a large amount of gold if defeat. • The monster picture book I was installed. HP and gold, is punitive number can be checked. • When you open the door of the dimension, we have to display a message. • When the door of dimension open 10 times, and then release the dungeon after 290F. · At regular time intervals, brave fellow I now us dropped the gold come to play. Combi picture book I was equipped with. I can see the duo was triggered even once. And other bug fixes It is now possible to select to 2015/02/04-training • When you tap brave reblogged to be training and waving a sword By the number of times that shook Ken, now go up proficiency of brave in selection • When the skill level is raised, you have the following effects Bonus to attack force increase value at the time of one level up Bonus to win gold when he defeated two-enemy - Dimension of the pricing of the door I was reviewing. • The money obtained when you return from hibernation, was added to the proficiency bonus and subdue the number of bonus. - I added the "10 level bulk up button" to level up the hero. · The touch method in the party organization screen I was changed. · Special Moves in is not defeat, a bonus when it was defeated in the normal attack after it was fixed a bug that not added. · We extend the message display time of when you return from hibernation. Fixed attack power and acquisition experience and acquisition of Gold bonus value when it exceeds the 2015/01/29-dimension the rising value of the hero level up when-it exceeds the dimension has been multiplied by the correction -Dimensional dungeon hierarchy modified so trouble was when it exceeds the Fix problems that might crash when you return from 2015/01/28 or hibernation By defeating the enemy per-hierarchy in number, adding the bonus value to the resulting gold Slide speed of adjustment Modification of the missing in-unit there was trouble Fixed a problem that 2015/01/27 tap experience value rising value of the skill was not functioning properly. · Hero to every time you hire one person, was to be adding a bonus to tap experience value. If you would kill at 2015/01/23-party organization screen has been fixed a bug that some. • When more than a dimension, the upper limit of the skill Lv has been changed to rise. 2015/01/21-party information, and damaged at a certain timing, Fixed a bug that would kill. • When you return from hibernation, was modified to display the experience value and gold hero is obtained by adventure on the screen. From 2015/01/19 · "attack power of party", has been a change to the "total attack power also include brave who are not in the party." Combi activated at the time, I will add a combination bonus to total attack power. Party organization when it exceeds the dimension has been fixed a problem that had been funny. 2015/01/17 - I added the "party" function. As a result, the hero will be up to 10 people that you can adventure at the same time. • In the "party" function, you invoked the "Combi" a combination between a particular hero. · "Combi" when triggered, there is a bonus, such as an increase in attack power. Balance the I have been revised slightly. Enemy was the damage displayed when you have damage to. • The experience and gold which can be obtained when you return has been slightly modified from hibernation. · Typo fixes • The Fixed a possible crash part · The training to brave I was sharp. 2015/01/12 - Special Moves has been fixed a bug that crashes when battered tap when you are triggered. Memory leak I was corrected so was generated by 2015/01/12-deathblow. I changed the order of the 2015/01/08-brave. You newly hired hero becomes the beginning. - I added a "deathblow". When you attack the enemy, and then triggered by skill Lv. When you defeat the enemy in the deathblow, the resulting experience value and gold will increase. Its Special Move is likely to chain. · I was off because there are still garbage in skill screen. When it is defeated 2015/01/06 Monster, was also now be able to get experience points. (I will depend on the experience value acquisition skill level and hierarchy) • When you have defeated the monster, we display the acquired experience and gold. · How to play description I've added. Along with this, the configuration of the title screen has slightly changed. · A new hierarchy button I've changed a little understandable display method. • The screen display speed of startup I was a little faster. - The moment you have defeated the monster by the hierarchy move, HP of monsters even when you return to the same hierarchy has been fixed a bug that has not been initialized. And be in the 2014/12/22 SE to OFF and Fixed bug of becoming a part of the SE. 2014/12/12 for operability improvement, I was replacing the tap screen and dungeon screen. The 2014/12/15 EXP · Gold digit I was adjusted. You have just added skills to early acquisition interval of automatic experience value. This has been fixed a bug that she can level up beyond the hero of skill level 20.
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