aVBasic is the same visually oriented programming environment as the other system. Select a control with the menu selection "New Control," drag it to where you want it on the screen, and touch it to change it, then add Basic code to it. One line of Basic can do a lot.
aVBasic allows you to write your own applications and run them on your device. Using an extended version of the Basic language, you are able to add labels, text fields, buttons and switches on your screen, add code to them, and run your application.
With a comprehensive document included, you can read about the features available to you. aVBasic is fun and educational, great for a fifth grader or above.
aVBasic is more advanced than AVBFree or AVBeginner. Its list of controls includes Textfield, Label, Button, TextView, Progress Bar, Segmented Switch, Table, Startup Control, Timer Control, Stepper, and a Paint Control.
There is full documentation with hundreds of examples of how to use aVBasic's commands. Commands include SetControlText, GetControlText, Say, readHardwareInfo, ReadControlXY, WriteControlXY, and more.
Currently aVBasic only supports portrait mode.
aVBasic allows you to drop controls onto your device screen, drag them where you want them, and then touch them to write the code for the application. Using an extended version of the BASIC language, you place controls on your screen, add code to them, and run your application.
For example, use New Control to add a button, touch the button and touch the "edit code for buttonpushevent" and then add the line " say["hello"] " touch ok, then ok, then touch the Running Man so it turns into a stop sign, and touch the button you added. Your device will speak "hello".
aVBasic is an extended form of Basic, using labels instead of line number, and extended with functions that allow you to use the power of the standard Android controls. Some of the commands available are EnableControl, DisableControl, HideControl, ShowControl, GetControlValue, DrawArc, DrawLine, DrawOval, DrawPoly, DrawRect, DrawText, FillOval, poly, rectangle, isPointInRect, setFingerPaint, SetLineWidth, and more.