Fresh, great idea But interface and overall UX needs to be thoroughly and thoughtfully redesigned. Now app isn't user-friendly, like, at all. But the idea itself has Top-10 potential. UPD: I don't mean the mechanics of the game level, it's actually among the things that make the game interesting, unique and playable. What I don't like, though, is the style of graphics itself. Lose the pseudorealistic textures (or make them look convincing), change fonts, change numerical stats with progress bars or something. Make buttons flat, unify icon styles. That's what I mean. Also, the way the game progress is saved is inconvenient.
Really cool game! This app has tons of challenges and levels. There are just the right amount of elements in gameplay--more than enough to be interesting and different with each play, but not so many to be confusing and and overwhelming. Works flawlessly and looks great on my tablet! Thanks!
Epic This is utterly fantastic. I'm more of a chem than a bio nut, but so much fun, and has a ton of actual scientific references. Bam.
Fun as heck but a few issues Awesome game. Much props to the creator. So unique and fun but the game freezes on me to often like when I start a new level or exit the game and come back to it. If it wasn't freezing on me it wld def b a 5 star game
Brilliant! A great game well worth your time! Constructive feedback- I want a sandbox mode!!! Also I would love a campaign mode where there are scenarios to progress through, with a limited amount of abilities and more specific objectives. For example maybe penicillin appears randomly, you can't adjust the temperature, have no bleach and have to survive. I would love modes where your goal is to develop resistances rather than just score extra points for them. But it's a great game!
Very good Works very well on nexus 7 4.3. Improvements: add labels to the tools because I kept forgetting what they were
Version history in app has full list. Highlights:
-Fixed a bug that can skew the score under certain circumstances.
-Converted the app from min SDK 9 (OS 2.3) to min SDK 8 (OS 2.2).
-Added exception handlers to the in-app-purchase code to try to catch some mysterious NULL exceptions.
-Trapped a possible NULL Intent when starting the in-app-purchase service.
-First public release (a public almost final beta...of sorts).
-Various private beta releases.