Tab Cell
Really cool, but I would love a game mode where the creature not only learns how to use its body, but also over time has its body change in the event the map has a wall, it would evolve, all the while chasing after food which has a hunger meter, and of course, only the survivors go on to pass down the traits, although they only have so much energy, and can only grow so much. I know that might be a lot to ask, but I wanna be able to make a simple worm, and comw back hours layer to see what I get.
92 people found this review helpful
A Google user
Tons of fun to mess with! A few tips from what I've seen in other reviews: - like real evolution, overmutation leads to failure, which is why enough iterations sometimes causes glitching. - since muscles contract and expand, adding two opposing muscles to a bone can also cause WILD glitching. The dev may want to address that if possible. - if you're geting good results after a few mutations, lower the mutation percentage so future generations are less likely to have as many wacky iterations.
35 people found this review helpful
Cosette Klos
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This is a really well made basic evolution game, good job! Its very fun messing with nodes trying to make things that work, and its also fun bugging out the game by spamming parts. Though it would be nice to have a sort of "death selection".. What It means is being able to select parts that when you use the Evolve button and the parts selected touch the ground, the creature dies and is unable to reproduce. Just a sort of suggestion though, thanks if its added though!
38 people found this review helpful
Keiwan Donyagard
October 11, 2022
Thanks for the review! You can now select joints and define a "fitness penalty" that should be applied if that joint ever touches the ground during the simulation.