Good, should be harder though. The game is a decent time saver for sure, but I think the game could benefit from a bit of a difficulty increase. Even on the hardest difficulty you can just spam sword and get well above 200 pretty consistently. You guys should raise the cool down period on swinging the sword. Or at least make an additional difficulty setting where maybe swings have two or three times the cool down for two or three times the points per hit.
Repetitive and boring You play it once and hate it. Same formula as all the other ketchup games. Slow to play, slow to retry, and ads popping up every time you attempt to hit the retry button. Literally all you do in this game is tap different areas at the correct time and it's completely up to luck whether the game glitches or not. There's no fighting at all.
Needs a times played count or something There's 2 achievements: play 500 times and play 5000 times. I lost count a long time ago and I don't see something that keeps track of how many times I played and its frustrating. There should be an achievement for like "played 1000 times" "played 1500 times" an achievement for every 500 times.. cuz let's be honest, no one has the patience to play this 5000 especially without knowing how many times they've played
So... There's not much to the game from what you see in he Screenshots. Timing of the swings is oddly off and rather annoying due to the unnecessary animation choices. You'll certainly get more frustration than fun out of this one.
Sucks So repetitive. You just hit same projectiles over and over again. Nothing creative. Unlocks are the same character but slightly different color. Not worth my time. Extra star for not spamming ads.
Too simplistic, it's lazy. If you're super bored try it, but from a game development POV, it's almost lazy. Good thing it's free. Try harder, and do something new or creative at least.