Would like to make some suggestions... Could there be a mode without a timer? Could you let us buy extra balls with the diamonds? For example, if I wanted to revive myself or revive the loss of my second ball. Also, I don't understand the purpose of the monsters.
I think this game is a great kind of pass time and that's what i was looking for. But instead of using gems to buy those pointless little things at the top, you could use them to change the look of the flippers, that's the only thing i would change
Perfect People crying about the gap between the flippers and the game being too hard should practise more. This may be my favourite mobile game ever... brilliantly balanced and reliant on skill, not purchasing abilities or xp. Can't stop playing...well done devs.
Another Could Have Been Great The gap between the pegs are well commented, & the monster gem one collect that serve no purpose. The mechanics are well responsive, but to much is pure luck here. The timer on the gems are annoying, you may fail because you run out of time. Rather see a few board design, maybe tilting device could be detected. All in all it is just not there yet. Try some of the other games by the publisher instead, they have a few gems.
Practice makes perfect I sucked at this game but much to my own surprise I keep getting better and better! Goes to show you how addictive this game is; normally I quit the things I'm not at all good at. So if I can step up my game, you can be a pinball wizard too!
Favorite game As someone who enjoys playing on classic pinball machines, I loved the simplified concept brought to the table by Ketchapp. I really like how bumpers appear as you progress, it's a shame there isn't a ramp or kicker that spawns in as well. Anyone complaining about this game being too hard needs to practice a bit, I've hit 250+ points multiple times. Lots of fun, great time waster. Only thing I didn't like was how gems have virtually no use. I don't think anyone liked buying those weird monsters...