Certain experiences The game would be more fun if: 1. The speed of the frame movement accelerated slowly as the game progressed. This would give sense of increase in difficulty. Let the player feel ease initially, so that one may remain hooked. 2. The game should work only by touch, rather than gyroscope & touch both. As gyroscopic controlling is too difficult with the frame moving so fast. So remove that option even from tutorial, as it gets the first time users confused & quit early. Thanks for the tutorial :)
Feedback Three is no denying that this is good game but, due to the following aspects, this game will be soon forgotten: 1. There is no sense of achievement. The coins are awarded by static formula (scour/220). No hints for playing well. 2. There is no increasing difficulty. The same kind of patterns are repeated forever. You will lose after you get bored. 3. I have not seen the third power up...
Bad Graphics My main concern for this game is that the graphics are blurry. They probably look fine on smaller screens but on a nexus 7, they are extremely fuzzy.
Bug!!! Unplayable I tried this game on an Android 2.3.6 phone and there's a big fat bug that renders the game entirely unplayable. The bug is that in touch mode, the ball continues to go towards one side even when I touch the other side and continues to do so until I touch the screen on the side towards which the ball is stuck. This happens every few seconds. BTW, the problem is not lag. It's almost impossible to have laggy performance with this game.
Awesome Awesome Awesome I luv that you never get bored of the game
Fun! So frustratingly addicting. Would love it if there were more variety as it does get quite repetitive, but great nonetheless.
- For a limited time, players will receive 275 coins upon starting the game!
- Minor graphical and UI adjustments.
- Changes to Super JAK
As always, we are looking for ways to improve TUMBL.
Suggestions are VERY welcome!