
David Hand
I recognize that you're doing something cool and new with the swipe controls and there aren't a lot of unused degrees of freedom left for an elegant dodge. However, the double tap only works maybe 20-30% of the time. Much more often, I recognize the attack pattern I've committed to memory, see the punch or kick or whatever coming a mile away, pound on the screen to try to tell this guy to move out of the way, and watch him get socked anyway. It's extremely frustrating and ruins the game.
2,173 people found this review helpful

For His Glory
Generally a good game with challenging gameplay, fun sword slashing mechanics, solid presentation, music, animation, lots of good stuff... BUT dodging via double-tap is the one thing keeping this game from a 5th star. It responds like 30% of the time. I see the attack coming, double-tap to dodge, the character does nothing, the attack hits. It's a game breaking deal, and it happens *so often.* Incredibly annoying. It would be better if the dodge input was replaced by a two-finger tap at least.
2,692 people found this review helpful

Singing Feather
It's basically a running hack and slash game. What sets this one apart from others is that it's first person instead of top down view and it's not the lame auto play. Definitely a big win in the art department as well. Normally I'd keep a game of this lvl, but this type just isn't my style. Good job devs, just make sure not to flood your game with too many ads and keep it balanced for f2p people and I see this game going far 👍
346 people found this review helpful