
A Google user
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I have been enjoying this game until I got completely turned off, now instead of play for lengths of time I play one level and get turned off. The issue is when the ball's are floating you can not use the balls that float to high. I have a bonus ball but it floats to high immediately, I can still see the bottom of it, but you cant use a ball unless you can see the whole thing and you can not move the view up to see the balls that have floated above the pearl line, even though all seem to. It is made so you can not get past this point without paying for extras. Additionally, the diamonds float, but not at the same rate as the balls. You can pop the bubbles above the diamond but it still wont get to the pearl line because the balls around it will float ahead or balls above the pearl line will sink to block the diamond from moving. It really is a shame. I thoroughly enjoyed this game but i will be uninstalling it now due to it being ruined once you get to around level 43. There is no more enjoyment in this game, it just really pisses me off by being so blatantly rigged against the player. There are so many other hames available, this one is not worth the time.
65 people found this review helpful

A Google user
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I'm not crazy about the jewelry theme and I am finding it a bit repetitive, but it's an interesting linking game, a nice break from the match-three games. Some levels are extremely tedious and virtually impossible to win (like level 977 I think it was had to be modified a couple of times, and it wasn't even considered a "hard" level). However, there are other levels that are, by themselves, awesomely addictive. The biggest issue I have with this game is that sometimes when there's no possible move, it won't reshuffle because air or liquid "currents" are keeping the gems in motion. I'm also frustrated by the slowness of getting new levels. I'd almost rather they released them one at a time instead of a whole "city" at a time - that way I wouldn't have to wait so long for something new!
108 people found this review helpful

A Google user
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Cute, addicting, but nothing special. It tries to have a storyline, but it doesn't add to the gameplay at all, so why bother? Also, the game is not very intuitive, and takes way to long to recognize when there are no more possible moves. The random nature of falling/rolling balls is interesting visually, but makes it hard to anticipate where pieces will fall making it impossible to plan a strategy in advance. Updating this to add that after approximately level 300 or so, the jewlery - which is the cumulative challenge as you go, and the reason for collecting all these gems - just stops showing up. Story or no, this was the only method of gaining gold (and thereby the ability to buy more moves/boosters in-game). After several dozen levels, a jewelery piece was introduced again, but no reward was given for completing it. The sporadic and non-rewarding cycle continued after that. This removes the only benefit to even having a cumulative challenge through the game, and also removes the only means of getting any bonuses without paying actual money. As it stands now, the game is more frustrating than fun, and with no net benefit to trying levels over and over and over again, I see no reason to keep playing. It's not enjoyable, and as mentioned above, there is very little skill or planning involved, so it doesn't even make a good puzzle game for the sake of brain engagement.
25 people found this review helpful