Like it, but... The daily bonus disappears after 5 or 6 consecutive logins. Fix this? Also another point for improvement: change the rewards for dungeons after every reset. Then I'll give 5 stars
It's ok The battle map has great 3d graphics, but the camp screen is so unpolished you could mistake it for a different game. The game wait times include skill training and healing/resurrecting. My major beef is, in battle most if not all initial hits from the enemy are unavoidable and healing is not true healing. What I mean is any damage taken translates into cool down time. In which case $$$ there are a few other quirks as well. Sprites choose where to attack from:/ =very annoying. Touch interface is touchy
A LEVELED-UP chess game! Great game, it is everything i've wanted in a strategy game. Just hope it doesn't make things complicated as we progress (i.e., making promotion requirements difficult, time to promote, leveling up etc.). Over all, great game!
Like it and play it more then other games but It's really good game for graphic and style of playing,good character,but i should give dev some idea like daily login more gift,like a pack with money (i really need it,don't just with crown),but every weekend with some event good the problem why open the game it's so long (if dev need download some update data,why not to show progressive bar,how much i must download,how much % i downloaded,so i nit boring waiting to open game)
Great game! It reminds me of final fantasy tactics. Only wish that it didn't need online in order to play. Other than that great game.
Could have been great I really enjoy this. Especially the 3D battlefields. But -1 for sometimes losing a move due to touch interface design: move into position, select skill, then click target. But if you click even slightly wrong, it instead brings up target's info. And ends your turn without the attack or heal!!! So you've moved into exposed position without doing your skill. And -1 for character unable to advance to next tier until randomly get 3 of correct stone. Way too many types of stones. And most rare characters you'll never get, unless you spend real money. Even then, it is random. Was very glad I bought Paladin offered to starting player for $7. My best early hero. Strong fighter who can also heal. I don't mind paying some real money for a clear benefit. Most efficient way to spend some money ($10 - $50) early-to-mid game is the spinner wheel - spend $20 and you'll likely get a couple of better heroes, and good gold. IMPORTANT: it is not practical to finish game without spending substantial money (> $100 if you are unlucky on random stone purchases) to upgrade your characters to champion. The game isn't worth that money, so enjoy it as long as you can, then move on.
- Bug fixes.
- New legendary Dark Knight hero Unveiled.
- Mysterious Dark Knight dungeons to be explored.
- Craft and create your own custom weapons, armor, and more!
- Daily Rewards in to give players an advantage on their journey.