Injuries system is ridiculous, they should be time based not round based. Could use more variation in gameplay. Overall decent though.
New warbands are too expensive. Five quid is too much. If they were three quid I'd be much more inclined to buy them.
I'm definitely hooked, loads of fun, board game feel, not a fan of the injuries and how exceptionally hard it is to get gold..however that's part of the fun, would love to see an option to show a grid, and maybe something that makes treasure a bit more obtainable, like a clear time limit, if there is one on a stage..
This is a fun game overall with fairly good, and in depth strategy based combat somewhat reminiscent of a tabletop strategy game. Outside of the minor bugs the only complaints I have game play wise are the snail's pace of progression, which by itself wouldn't be much of a problem, but the game is prone to sudden and completely unannounced difficulty spikes, which can be rather severe. Since the penalty for having a unit fall in battle can be devastating ranging from a total loss of equipment, to permanent stat penalties, (and strangely bonuses on rare occasions), to temporary or permanent loss of that unit. Since the slow progression means building those units up to serviceable strength can take many hours, and since the game does not allow you to go back and grind weaker enemies to build up power and gear like some other games would, if you take too big a loss, or too many small losses you will be too far behind the enemies to do anything but watch your army be slowly wiped out. The only way to combat this is to use the games premium currency "fate" to either heal wounded or dead units or hire extremely powerful specialty units. There is no way to get free "fate" that I have discovered, outside of the 5 you are given at the outset. I have found that it takes about $15 worth of "fate" to make this game playable long term. That is enough to provide you with a dozen or so heals for when you make a mistake or are outmatched, and give you a small group of specialty units who are strong enough to keep you going far enough into the game to build up regular units that are not going to get totally trampled. The moral of the story is that this is a potentially fun game, but not a fun free game. You have about 3 to 4 hours of free game play available with this one, but if you are looking for a great strategy game, and are willing to pay $15 for it then this a good place to look.
Great game already bought another warband... but realy needs a map
Great game, i hope in future there will be another faction like the undead, chaos cultist ,dwarf, brettonia the last one is my favorite
Grow Empire: Rome mix tower defense TD, strategy and role playing RPG elements.