Allows mute, autistic and other children with speech disorder to express what they want.
Ideal for use with a tablet 5", 7".
Once the children have learned the application you can
add more photos and customize the application by sending me an email with photos, so children can recognize their toys, food, family,...
TTS required for speak. if your phone/tablet don't have TTS download from android market
Permite a mudos, autistas y demas niños con problemas de habla pedir y expresar lo que quieren.
Ideal para usar con un tablet pequeño 5", 7".
La aplicacion tiene pocos pictogramas para no aturullar a los niños,
descargar logopedia por solo 3€ para añadir y cambiar las fotos y sonidos, y que niños puedan reconocer sus juguetes, comida, familia,...
Una vez que aprendan a usarla se puede ampliar.
Gran ayuda de logopedia
Requiere TTS para hablar, si tu telefono/tablet no lo tiene descargalo del market
Designed to be:
• Simple to use
• Compatible with phones and tablets
• Free to try
A fully customisable communication app for anyone who has difficulty communicating non verbally.
This app leads to a more structured way of forming a sentence, so each word suggests what the next word would be.
"I want" leads to food, drink, people, places etc.
"I want" "a person" leads to Dad, Mum, Teacher each with their own photo
The sentence then becomes
"I want Mum"
In this app every image can changed. You can select the image from your gallery, downloads or photograph an existing image or item. So you can make it match existing symbols the child is used to using and photographs of the actual people or item the child knows.
The size of the list is also limited to eight icons to a page to make it nice and easy to see all the options.
Use photographs or images which are familiar to the user.
Long click ANY icon to edit it's picture or text.
All text user configurable.
Comes with sample/starter set of images, menus and phrases.
Communication can be kept simple for younger children or those of limited ability and grow as their ability grows.
User selectable languages or the app will adapt to the phone default language.
Symbols for Autisms Free (Piktosaac) is not an interactive App. If you are not familiar with the world of Autism, Cerebral Palsy, Education, Augmentative Communication etc., please do not download the App.
This is a resource for teachers, parents, specialists and therapists of people with special educational needs.
The APP simply downloads more than 10.000 symbols of Arasaac from our server to your device. To do not depend on internet connection in the future.
1) Simply select your preferred language and download the symbols library.
2) Check in your notifications; download progress bar will appear.
3) A folder "Piktosaac / Symbols" will be created in your Tablet.
ATTENTION: The process can may take several minutes, thousands of images will be downloaded.
Be patient :-) please.
Pictographic symbols used are a property of CATEDU(http://catedu.es/arasaac /) under Creative Common’s License and they have been created by Sergio Palao.
A diversão para os pequenos começa agora com o jogo ABC Autismo! Utilizando fundamentos da metodologia TEACCH tem como objetivo auxiliar no processo de aprendizagem de crianças autistas por meio de divertidas atividades!
✓ BASEADO NA METODOLOGIA TEACCH
✓ 4 NÍVEIS DE DIFICULDADE
✓ 40 FASES INTERATIVAS
✓ ATÉ 120 ESTRELAS PARA COLETAR
✓ 3 IDIOMAS: PORTUGUÊS, INGLÊS E ESPANHOL
★ Utilizado por professores, psicólogos e terapeutas para avaliar crianças autistas.
★ Seja nosso fã no FACEBOOK e fique por dentro das novidades e atualizações.
★★★★★ ★★★★★ ★★★★★ ★★★★★ ★★★★★
DOWNLOAD GRATUITO E SEM PROPAGANDAS!
palavras chave: educação, autismo, criança, deficiência, tecnologia assistiva.
A diary is a tool that encourages autonomy in people with difficulties in communication and understanding. It is specially designed for people with autism, *cognitive difficulties, language disorders, developmental disorders, learning disabilities and those who need a visual aid to improve their daily life.
In this first version, PetterDay incorporates a set of ARASAAC pictograms, which through a search engine, the main activities and actions of everyday life can be found. In further versions pictograms and photos could be imported from other electronic devices. Furthermore, it will also be possible to sequence or divide the activities into smaller tasks and a system of rewards will be created in order to reinforce the activities planned.
Augmentative Communication System (AAC) with 3D and 2D symbols; for people with Autism and others with communication disorders.
PiktoPlus helps to improve the communication, as well as facilitates the emergence of the oral language. Especially for people with autism and others with communication disorders.
If you are tired of looking at different low quality Apps . . .
If you are a mom or dad and you want to find a communication system that will help your child with autism . . .
If you are a speech therapist and you want a professional augmentative communication system for your workplace . . .
If you are a teacher and still have questions about how to integrate technology and augmentative communication in the classroom . . .
We assure you that PiktoPlus is a complete program designed to help users, families and professionals. Behind PiktoPlus we are an excellent team of professionals (Therapists and Engineers), constantly developing the App and supporting our customers.
We offer the technical support that you need.
For any inquiries, please contact at email@example.com
PiktoPlus has been designed and it is aimed at both children and adults. It is specially designed for people with autism, but also for people with Cerebral Palsy, Acquired Brain Injury (Stroke), Down syndrome and anyone with communication difficulties.
The users create an Avatar in PiktoPlus, then the 3D symbols become with the look of the Avatar, helping the user to identify and pay more attention in the learning and communication processes. Especially for those children with difficulties focusing and sustaining the attention, as may occur in Autism.
For a long time we have designed, tested and improved PiktoPlus through the collaboration of the end-users, the families and the professionals.
Integrates a set of thousands of symbols.
Allows you to easily import external photos, images and symbol.
Allows multiple users to use the same application (as may occur in a school).
Integrates a scheduling (Calendar) system that shows the activities automatically (alarm on) during the day.
Allows you to edit and use communication boards very quickly.
Allows you to change the audio and the text of the symbols quickly. As well as background color, actions, links etc...
Allows you to use several boards within many symbols, mini-boards and sub-boards.
Integrates an accessibility system for people with limited mobility (as may occur in Cerebral Palsy).
Integrate a system that automatically conjugate verbs.
And much much more ...!
Download the Free Trial with full functionality during 20 hours of REAL USE. If you do not use it, the countdown stops.
For any questions or inquiries, please feel free to contact us at firstname.lastname@example.org
El niño debe de apretar primero el botón de acción (Ej: Yo quiero) y luego una de las opciones posibles que se encuentran abajo (Ej: Comida).
Recuerde que la persistencia es su mejor aliado. Debe de intentar que su hijo utilice esta aplicación cada vez que desee comunicar una necesidad. La práctica hará el resto.
Si su niño está siguiendo una dieta libre de caseína y gluten entonces el pan, el helado y otros alimentos se supone que corresponden a sus versiones libres de gluten y caseína como el pan de arroz por ejemplo.
How it works:
The children must push in the action button first (Ej: I want) and then push in one of the possible options (Ej. food)
Remember that the persistence is you’re best allied. You must encorage your son to use this tool whenever he needs to communicate. The practice will make the rest.
If you are following a diet free of gluten nd casein, then the bread and other elements, present in the application, are versions free of gluten and casein such as rice bread.
The DiegoSaysPro version has many other communicative elements.
É um pequeno aplicativo para auxiliar na comunicação com os autistas e outras pessoas que possuem dificuldade de comunicação. Inicialmente temos as principais necessidades, tais como: "Eu quero beber água", "Eu quero tomar café", "Eu quero almoçar", "Eu quero fazer um lanche", "Eu quero jantar", "Eu quero escovar os dentes", "Eu quero dormir", "Eu quero tomar banho" e "Eu quero ir ao banheiro".
Com a possibilidade de dizer "Eu não quero".
Pode ser tirada uma foto pelo aparelho e colocar no icone principal "EU".
Foi desenvolvido com objetivo de ajudar os autistas a aprender o alfabeto associando o som com imagem da letra.
O Alfabeto está composto de 26 letras de A - Z incluindo K, W e Y.
O aplicativo verifica se já foi ouvida todas as letras, se não foi e o usuário clicar no ícone voltar, emitirá um som informando que ainda não ouviu todas as letras.
Se presentan seis fases que van desde la estimulación basal a la adquisición de significado a partir de vídeos, fotografías, dibujos y pictogramas, incluyendo en las últimas fases actividades de categorización y asociación mediante juegos.
El proyecto ha sido desarrollado por la Fundación Orange y la Universidad de Granada, contando con el asesoramiento pedagógico de Juan Martos. Han colaborado en la implementación el colegio de educación especial de las Hermanas Hospitalarias de Granada y la empresa Everyware.
Algunos de los objetivo que persigue el programa son:
Favorecer la fijación y el seguimiento visual. Mejora de la atención visual a estímulos basales. Adecuar la secuencia de presentación de imágenes de cada fase al desarrollo normal. El niño mira la pantalla, dirige la mirada a un punto concreto de ésta, permanece mirando un tiempo dado, parpadea, centra su atención a una imagen concreta sin distraerse con fondos. Se complementa con estímulos sonoros. Posteriormente la atención visual se centra en representaciones de objetos y rostros reales en vídeos.
Desarrollar la capacidad de observación, usando imágenes sencillas, claras, conocidas, de fácil observación y dificultad progresiva. Contar con sus experiencias previas adaptándolas a su estado perceptivo y relacionándolas con su experiencia cotidiana: aula, patio, etc.
Potenciar la representación mental y la comprensión lingüística en el niño a través de las imágenes visuales y auditivas. Se incorporan imágenes en vídeo de objetos del mundo real y rostros de personas para que los reconozca. Se trabaja la discriminación de imágenes y la asociación de objetos reales y etiquetas verbales para representación en dos dimensiones.
Mejora conductual relacionada con el control de estereotipias, problemas de descentración, motivación e interés por el juego, estimulación general, disminución de la hiperactividad.
La aplicación ha sido diseñada siguiendo estrategias educativas que pueden ayudar al usuario con TEA a desarrollar aquellas estructuras cognitivas que son necesarias para compensar las dificultades que tienen en el aprendizaje; algunas de estas estrategias, ya descritas por Rita Jordan, son las siguientes:
- Elementos visuales estables
- Trayectorias visuales predecibles
- Secuencias repetidas, con objeto de crear constancia y facilitar la anticipación
- Entornos físicos predecibles. Se parte de escenarios correspondientes a la vida cotidiana
- Ayudas para convertir las experiencias secuenciales en todo un significado
- Partiendo del aprendizaje significativo. La aplicación permite la posibilidad de adaptar las imágenes, música y vídeos a las preferencias del usuario. Personalizando escenarios, entornos y objetos.
Autism iHelp is an invaluable tool for your child with Autism when those first words just don’t come. The colorful real-life photos are presented in an easy-to-label format.
This app includes several features:
24 real world photos; it has been proven that children with Autism respond best to photos as opposed to illustrations and are very visual learners.
- 24 photos chosen based on established expressive language milestones are divided into three sub groups of eight. With 24 photos, over-stimulation is less likely which increases the child’s ability to grasp the concepts at an appropriate rate.
- Labels of all photos with the option to turn off the label as some children with Autism may be more drawn to the written word. At the end of eight images there will be an option to try again, aiding in repetition and drill required for learning new words.
- Option to have images presented at random or not, to additionally aid in generalization and concrete learning.
When audio is selected, two voice options are available—male and female. This provides the most realistic experience for your child. There will also be an option to turn the audio off, which would prompt your child to use his or her own voice and spontaneously label the learned words.
- This app also includes two Learning Enhancement activities. These learning activities are presented in a game-like format, and require the child to either match a picture to word given multiple word choices or choose the word that goes with the picture in a field of 4 pictures. These games check retention of the learned vocabulary and integrate auditory and visual memory. Additionally, you are able to track your child's gains through progress reports that average the last 3 performances of each learning enhancement activity.
Autism iHelp - Play app offers engaging pictures of toys, outdoor activities, and arts and crafts often used in therapy or school.
“with Autism iHelp…..it gets better.”
Let your child learn to recognize various colors through this app. This is the sample and free version of the app with five basic colors – Red, Green, Blue, Yellow and Orange.
The app uses animations in training as well as in evaluation or discrete trial sections.
The animations used in this app are high definition 3D animations which give a realistic feel. This app also helps with generalization of receptive skills. The colorful screens and animations help stimulate attention, thereby making the learning process speedy and effective. Auditory and animated rewards after the correct responses act as positive reinforcers.
The app utilizes the ABA method of intervention to children on the autism spectrum or with special education needs.
The app is organized into multiple ‘Learn & Play’ sections where each section presents 5 pictures or animations.
Each section progresses as follows -
Step 1 - Training - In the 'Learn' parts of each Learn & Play section a picture or animated picture with the name of color on top is shown. Each picture or animation also carries related voice prompt.
Step 2 - DT/Play - The 'Play' part of a Learn & Play section works like this:
- The left side of screen displays the instructions
- The right side of screen presents 4 boxes with one picture or animation inside each box
- The child is prompted to recognize the picture or animation specified in the instruction
Step 3 - Reward - Each correct response is rewarded with an animation.
A transition animation is played upon each move from one Learn & Play section to the next.
***About WebTeam Corporation***
Incorporated in 2005, WebTeam Corporation is a Somerset-based mobile application development firm that has pioneered the development of an autism management program comprising screening, assessment and intervention apps. WebTeam’s ABA-based autism apps help parents, teachers, health care experts, researchers and other stakeholders worldwide efficiently manage the entire life-cycle of autism from infancy to adulthood and employment.
By developing apps for autism intervention, WebTeam replicates individualized autism services on mobile devices, thereby making these necessary services available to the under-served population globally, especially in countries that lack the expertise necessary to tackle autism efficiently and in a cost-effective manner.
WebTeam’s innovative idea backed by proprietary technology, which was awarded by Verizon in the 2013 Powerful Answers Award competition, lets caregivers collect and share data efficiently to foster effective collaborations that will ultimately solve one of the world’s largest and growing developmental disorders.
Using this application can assist you in implementing a behavior plan for your children with or without autism.
Not just a token economy, GreenDay makes it easier to implement an ABA behavior plan by encouraging breaks and using reinforcement for up to three children. Helps keep the child's attention by making sounds and speaking their name. Includes a "timeout" timer for putting the child on yellow and red and keeps track of tokens banked. Provides detailed history for the past 31 days in a calendar view.
This application helps you implement and track the reinforcement that enables you to change your child's problem behavior.
We developed this application with input from the ABA therapist that we hired. Our family has been using the application for a year now, prompting UI improvements and feature development.
Although this application and the behavior plan was developed for a child with autism, it also works on our child that doesn't have autism.
IMPORTANT: Selecting an image icon for a child can cause an out of memory error, depending on the memory available in your device and the size of the image. The optimum image icon is 72 x 72 pixels.
The application supports up to three children.
Flick the child's picture icon up toward their bank to give them a token, and the app congratulates your child and tells them how many tokens that they have earned.
Long press on the child's bank to add or subtract money as they earn bonuses or make purchases.
Drag the child's picture icon to yellow to put the child in yellow, and the app warns the child to stay calm and follow directions.
Drag the child's picture icon to red to put the child in red, and the app lets the child know that they're on red. The app automatically puts the child into yellow when the red timer is up, and tells the child to apologize and restore the environment.
Press the child's bank to view a calendar of the past 31 days and view details for each day.
Press the child's red timer to have the phone suggest a break to prevent a meltdown.
Long press on the child's red timer to pause the timer, if the child leaves the designated area. Long press again to unpause the timer.
Enter your child's name phonetically, so that the text-to-speach engine speaks your child's name correctly.
Enter a list of breaks from the settings screen.
Create family rules that when broken will put your child on yellow, or that will put them directly on red. Create a list of family goals that will earn them tokens.
The Behavior Plan:
My wife and I have blogged about how we use the application to implement our behavior plan, but you may want to talk to your applied behavior analyst to help develop a behavior plan for your child.
Join our Google+ Community or e-mail us if you have questions or problems:
Unfortunately there's no way for us to reply to you through the rating system.
Implement a behavior plan for your children. Help them to have a GreenDay!
* Bugfixes for TextToSpeech on ICS.
* Going on yellow now asks child to "calm down" instead of "remain calm".
* Added log detail feature to record more detailed behavior information.
* Updated to Android Holo Theme.
* App no longer gives praise, which should be given by parent or guardian.
* Fix for ImagePicker on some devices.
* Child's status no longer changes until the image icon is released. This ensures that on larger displays, the status doesn't stick on yellow when going directly from green to red. This also allows the adult the chance to change his or her mind before releasing the image icon.