Watch the YouTube video at http://www.youtube.com/watch?v=I4LldZ5XXN0 to see it in action.
- Watch as up to 10,000 particles dance around your screen
- Control the particles simply by moving your device
- Touch the screen to bring the particles to your finger
- Release a finger press to slow down and scatter the particles
- Soothing color shifting
- Automatically selects the maximum number of particles for a smooth performance
Please help us work out the bugs by leaving feedback including your device model and benchmark scores. If we know the engine is working well on lots of devices that will really keep us motivated to get the game done!
Thanks for playing!
3D Particles is a set of highly customizable particle systems for Unity 4.0.
The particles in this pack emits 3D model meshes, no textures used.
• 100 Shuriken Particle Systems
• Light script useage
• All colors changeable in Unity
• Includes Scene and preview GUI script
• Easy Drag and Drop Prefabs
• Includes particle scale tool for easy scaling
• Fully compatible with Unity 4 and Unity 4 pro
And now a music/audio visualizer !
You can select the amount of particles and their size or just let the app automatically choose
See how many particles your phone can handle.
Play music with your music player and then run this application.
4 different physics engines are available. You can switch between them by tapping the screen.
Pinch to zoom.
Permissions for recording audio & modify audio settings are to allow this application to listen to the current playing music and to react with it.
/!\ This app is still under development, don't hesitate to tell me when it crashes.
If you get a black screen or the app just closes, try a smaller number of particles (example 500) and a particle size of 5.
If you still have a bug, just comment/email telling me your device model, and the particle number/size/motion blur on|off setting used. Thank you :)
How it's made :
Using NDK, this app is coded in C++ and compiled for ARM/X86/MIPS processors. The engine runs a thread for each of you CPU cores.
Source code : https://github.com/ValXp/particles
There are different options for what happens when a particle hits the edge of the screen. Stop - The particle loses it's velocity from the direction it hit the screen. Bounce - The particle's velocity from the direction it hit the screen is reversed and it bounces off the edge. Continuous - The particle continues outside the screen and follows along the same path it would have, possibly reentering the screen. Multiply - The particle behaves like Bounce, but has a second particle created that Bounces in the opposite direction. (This can lead to many particles quickly which (Because of all the Math and Physics involved) can cause considerable lag. I put it in because it can give some cool effects if done right. I usually use few particles on very low gravity.)
Other features are Center Objects which will not be affected by the gravitational force of other objects on the screen, but will still act on the other objects. The two center objects are Sun and Black Hole. Each of their gravitational forces can be set individually, but only one Center Object can be on the screen at a time.
My favorite setting is the grid setting. It allows you to automatically place particles in symmetrical grids. You choose the rows and columns for the grid and hit add. For this one, something cool is to create a grid with all the particles having zero gravitational force, and have a center object with just a little.
One of my current plans for this are to create an option Tails sets an amount of smaller particles that appear in the last few positions of particles. (This has been added in version 1.14 :) )
Another is to create different settings for placing shapes of particles on the screen. Some examples would be a rectangle of particles, a circle, or a star. If there is something you would like in this app, then leave a comment. Who knows what could appear in the next update. :)
Also, the internet permissions is needed to load ads. Maybe this poor college student can make a buck or two from his hobby. :)
Tons of fun in a little application. Hours of good time.
Two instruments: magnifying lens and pyrograph and two completely different game modes. Manually selected wood as canvases. This game is not just a pastime it’ll help you create real works of art.
-Carefully rendered feel
-Vast creative possibilities
-You can post your works onto social media or e-mail them
-You can make a gift for your loved ones
-You can make designs based on your own photographs.
Wave dramatically your phone as if you are holding a whip in his hand and enjoy the reactions of others !
We simulate this application more than 10000000 times,
And we finally created realistic World Cup simulation algorithm (Odds depends on http://www.worldcupodds.com/)
Enjoy your own Brazil World Cup. It may be helpful to your World Cup bets.
Keyword: fifa worldcup 2014 2010 2018 netheland spain italy germany argentina korea japan iran russia world cup euro 2016 soccer football mexico offside