Stole my money The only free part of the game is demo mode. Which is fine. There wasn't much to the demo, so I paid $12 to unlock the full package. My son (9) loved it. I tried to open the game today and it wouldn't allow me to access the full game. It wanted me to buy the package again. I contacted Mattel, as advised by the contact info, and they referred my to Google. I tried to contact Google but couldn't. I'd like to give this a higher rating, but they literally stole my money.
Only buy the physical copy of this game I bought the full version via Google play, but now it wont recognize that I have the full version (even after reinstall). If you buy physical copy you can always re-scan to unlock.
Very Fun! Ap and headset works great on Samsung S5. You're mostly just watching the cartoon, with minimal controls or interactions. Wish there was more to do to. But very cool to look around.
Fun experiment I wish there was more interactivity, but this is still a fun little experiment.
No Controller Support, Otherwise Pretty Great. This is a simple game aimed at children. The aesthetics are beautiful though, the art-deco style of the series is faithfully adapted and Hamill/Conroy voicework is as solid as you'd expect. Controller support is noticeably absent so it's only worth picking up if you own the View-Master headset.
Anyone else having problems getting this to work? The app installs, runs fine until it's time to put the phone into the headset, then it restarts to the normal headset experience and no Batman. The daydream software doesn't list it in the library either. I'm using a Pixel phone with latest OS and Google Daydream View headset.
* Upgrade to Unity 5.5.0
* Various minor bugfixes
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