Buy a spaceship, outfit it and plan provisions for an interplanetary voyage in a solar system with Newtonian physics. Land on distant planets, mine minerals and sell them back home. You have one year to make your fortune, can you get a place on the global highscore?
You will need to plan correctly in order to take your spaceship and your crew to another planet and back again. The smallest mistake in planning or execution can lead to disaster.
Regular updates with bug fixes and added content is planned.
Try out my new game: Insane Tower Builders!
Please consider buying the paid version of Space Miners to support further updates with bug fixes and adding of new content! I need to somehow justify the time spent to my wife =)
Visit my blog where I discuss everything in general and my mobile game projects in particular!
2014.10.03 version 1.30:
Added round planets in landing/takeoff phase
Added zoom in/out in landing/takeoff phase
Added camera scrolling in landing/takeoff phase
Fixed a campaign save bug
2014.08.26 version 1.25:
Added difficulty setting for campaign: Easy, Normal, Hard, Hardcore
2014.08.02 version 1.24:
Fixed bug where sending empty name for highscore would crash game.
Added question to buy game when starting up free version of game more than 3 times.
Requires minimum opengl 2.0+.
Requires minimum API level 9+.
Added some playing statistics.
2014.07.29 version 1.23:
Fixed solid rocket flame null bug (would cause game to shut down while playing)
Fixed mission description for Neptune Mission (missing this would crash the Neptune mission when entering space).
Fixed a bug where game would be saved even in a Mission, leading to overwriting the Campaign savefile.
2014.07.27 version 1.22:
Added crash statistics
Fixed a bug for opengl
Fixed a text issue on very low resolution displays
2014.07.22 version 1.21:
Fixed a graphical bug where the position of the solid rockets could become incorrect.
2014.07.12 version 1.20:
Added new game mechanic: Missions
Added highscore system for Missions
Added Mission: Mars on a budget
Added Mission: Faraway riches
Added request to rate the game after 3 startups
Switched out some icons to something less generic
Modified rotational force for the spaceships
2014.07.04 version 1.14:
Re-designed the spaceship setup screens
2014.06.30 version 1.13:
Added Settings menu in Main menu.
Added Music and Sound On/Off setting in Settings menu.
Added rocket and explosion sound effects.
Fixed a bug related to the game pause functionality.
2014.06.24 version 1.12:
Added pause functionality
Fixed bug where mineral supply/demand value was not correctly calculated when loading stored game
Hides Continue button when there is no load file
Added exit button to main menu
Fixed disposing assets bug when exiting application
2014.06.22 version 1.11:
Increased starting mineral values for Mercury and Mars by 50%
Added explosion effect when spaceship crashes
Fixed increased simulation speed bug when close to a planet
2014.06.17 version 1.1:
Added tutorial video in description
Version 1.1 released
Implemented planet rotation around sun.
Fixed a bug where the game would immediately enter the mission setup screen after user has exited from mission setup to takeoff screen.