A technical feat displayed superbly in Daydream, but don't expect intuitive game play. Not sure if anyone has bothered to play through all three levels, but I tried for longer than I will admit to complete levels 2 and 3 with no success. Level 2 - there was no indication of where to go after I found the wrecked boat and pressed the foot pedal on the bow of the ship. I held the "back" button to get back to the diving boat and somehow got to level 3??? In level 3 - following the Geiger counter lead me to certain death by shark in the exact same path no matter how quiet or still I was. Trying to go around and explore led me to a brightly flashing warhead that appears to be completely irrelevant - back to get eaten at the only other path! Finally, for how much exploring is required, running out of breath happens way too easily. I suppose for how new all of this stuff is that it is a good sign for VR that my biggest gripe is with the actual game design/play rather than technical issues, but still...
I can't get the breath control to work using the included Note8 ear buds. Otherwise it's great.
Dosen't work on Galaxy S8+. Just get tittle screen. Shame! Please fix this if possible.
- dynamic difficulty
- unlocked levels
Apnea, breathing and purging: freedivers, underwater hunting, the practice of yoga