Tales of Bloomrise

141 reviews
Content rating
Everyone
10K+
Downloads
Content rating
Everyone
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About this game

⚠️ IMPORTANT NOTE ON TALES OF BLOOMRISE: POCKET This is the Pocket Edition, designed to provide a free and optimized experience for mobile devices.

Support: This version will exclusively receive updates for bug fixes and stability.

Definitive Version: The full experience, featuring advanced systems like Skill Trees, Dynamic Ecosystems, and Dungeon Modifiers, will be coming soon to Steam (PC).

Step into the shoes of Rayy, a young adventurer living in the peaceful village of Bloomrise. What starts as a simple search for excitement soon turns into a grand journey as ancient secrets and dangerous dungeons emerge beneath the village’s calm surface.

▸ Inspired by classic and modern pixel-art RPGs, get ready to live a double life:
By day, interact with villagers—each with their own routines—and help the village thrive.
By night, or whenever courage calls, explore phase-generated dungeons, battle monsters, and uncover the story hidden within this mysterious place.

▸ Explore: Discover the secrets of Bloomrise and its surroundings.
▸ Fight: Face challenges in dungeons filled with puzzles and enemies.
▸ Grow: Build bonds with the villagers and experience life in the village.
▸ Bloomrise awaits you.
Explore dungeons and uncover the mysteries of Bloomrise
Updated on
Feb 5, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
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  • No data collected
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Ratings and reviews

131 reviews
Rowan Winn
September 28, 2025
Very glitchy. Great potential, don't get me wrong, but the glitches and bugs are downright game-breaking. NPCs not going where they're supposed to be or even vanishing entirely, rendering shops and quests inaccessible. The inventory closing when you try to sell or move an item. Items dropped in the dungeon occasionally sliding out of the map. I want to like it, but I can't actually play it despite my best efforts.
1 person found this review helpful
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Whiskline Studio
September 30, 2025
Hi! I'm sorry I had bugs in your gameplay, I'm working to fix them and expand the game. Some of them have already been corrected from version 1.3.5.0. Thank you for your return and I hope you have fun!
Krysta Barela
August 18, 2025
I WANT to love this game! But it's too easy to die in the dungeon. cant kill one monster without dying basically. There is not enough direction at beginning. I love the guidebook, but cant figure out how to do any of it. how do I get wood and iron/rocks in order to craft an axe etc. wish there was things to interact with like getting fruit from trees, opening drawers in houses for supplies, and an indicator when I CAN interact with something. I wish there was a map and more things to explore.
3 people found this review helpful
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Whiskline Studio
August 19, 2025
Hi! I apologize that the Dungeon experience is not the best, I am working to balance and improve combat! About the interactions, currently everything that can be interacted is marked on the compass at the top of the screen. Soon I will add a map and more interactions with objects on the map! Thanks for the feedback!
Alex Emerson
August 1, 2025
game has potential but is lacking a lot so far. missing dialogue, UI overlaps with each other when in vending machine menu. can't seem to find any monsters except the zombies in the castle which kill me too easily. movement stick is not lenient enough about where to touch it. npc got stuck on a bush while walking. npcs cannot leave or enter buildings while I am inside it. can't find the last npc even after visiting every house at night. hope future updates adds some polish.
1 person found this review helpful
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Whiskline Studio
August 1, 2025
Thanks for the feedback! Sorry for the issues — the game is harder by design, and dungeons are random (I'll try to reduce repetition). All NPCs are on the map, so the quest is completable. UI and controls are being improved. I'm a solo dev, so thanks for your understanding!

What’s new

* Added new languages
* Sleep is available in Rayy's bed
* New guide map to help with navigation, available in the HUD
* Significant improvement in loading times and performance
* Day–night cycle duration increased to 10 minutes
* Added a button to skip dialogues
* New animations on HUD
* New tutorial
* Improved button for entering interiors