Please read before installing:
• Root is required for this app. If you don't know what is root - read this guide: https://www.xda-developers.com/root/
• We don't accept bug reports in reviews, consider using email please
• GLTools doesn't have ads, even though Google Play considers that it has them
GLTools is a custom OpenGL ES driver (proxy), that is compatible with any known OpenGL ES-compatible GPU + ARM or x86 processor. If you still don't understand, what this app is, the closest known analog is Chainfire3D. Note that GLTools is currently OpenGL ES-only and doesn't support Vulkan games.
★ Change GPU name and enjoy enhanced graphics even on a noname low-end GPU
★ Change RAM and CPU info
★ Take full control over textures: now you can decompress/recompress them (even if your GPU doesn't support that texture format) and resize. Note that decompression feature is available only if you install a plugin (internet is required to do that)
★ Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
★ Change resolution and rendering bitness in any app, even if it doesn't support that by default
★ Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
★ Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
★ Launch old games on newer Android versions with expert options
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog), if you find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund). If you don't have one, it is not safe, just like any other system-related tool, make sure that you are able to recover your firmware in case of any problems.
Not working by design on:
- Non-rooted devices.
- Emulators of any kind.
By using this app, you agree to all the following terms:
User is responsible to make sure that any plugins he uses are legal to use. All texture plugins (except for Default) are written by independent developers and are placed on a 3rd-party webserver (except for Default which is builtin), that has nothing to do with me, GLTools author.
User is responsible to make sure that this app won't cause any EULA violation. GLTools is designed for debugging the apps that user is author of, any other usage is not officially supported. Anyway, this app changes system libraries only and doesn't cause any binary modification of 3rd-party apps.
All trademark usage is nominative, nominative usage is Fair Use, it doesn't require any permission from trademark holder. Any trademarks are the property of their owners anyway.
If you think that GLTools itself is illegal, you can always contact me via email@example.com
This app is provided "as is" without any representations or warranties, express or implied. The only person responsible for any possible damage caused to the firmware (or other software) installed on a device is user.
In case you notice a "This copy of GLTools is not licensed" warning, stop using GLTools immediately and contact me via email if you are sure you have got GLTools from Google Play. GLTools behavior is undefined otherwise. The same warning applies to any attempt of binary modification of GLTools.
Source code of used GNU Binutils (assembler, linker, etc) and Busybox can be obtained by writing to firstname.lastname@example.org