Content rating
Everyone 10+
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About this game


Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic adventures!

Their first great adventure places our friends scattered all over the place and most have not yet met each other. Our "hero" finds himself being pushed toward helping out his town, since everyone else has run away or is hiding. With nothing more than pure dumb luck at his side, he decides to accept the quest and heads out into the world !

This is a complete mini-adventure containing about 2 hours worth of game play and comes to a conclusion after fighting the "final boss" at the end. You can rush to the end and get there sooner, but will likely find the fight difficult if not around level 8+ by the time you get there.

The adventure contains a single home town, forest and two interconnected caves. Each new map you visit introduces some new monsters, each being a bit tougher than the one's prior.

The forest and first cave maps each have 15 chests hidden within them giving you all kinds of free loot! The second cave contains a small puzzle to solve and then finally the "final boss". You can find a Vendor and Inn within the town where you can buy supplies and rest any time needed.

Upcoming Chapters

Mischieviots is currently being planned out for at least 6 more additional chapters taking you on adventures focused on each of our friends while they explore the world around them.

The next chapter being written is “Dwarf and the Dynamite” and development for it will be starting very soon!

Key features

Here are some of the key features currently available. Many of these will be expanded upon as I continue to develop additional chapters.

- 6 playable characters.
- 12 levels of equipment, weapons, items, orbs and spells available to play and the planned cap will be level 50.
- 10 various types of monsters for you to defeat in the mini-adventure. (not including the 50 "little animals" wandering around the world map). There is planned to be over 70 different monsters in total.
- 20 different spells available with tons more planned out.
- Characters learn special attacks as they level up that are still useful at higher levels.
- Defensive options can be used during combat also. Most characters will also have custom one's as they reach higher levels.
- Quest journal to help you keep track of where you've been and where to go next.
- Random and Strategic monster encounters. Random monsters "spawn" on the map near by you allowing you to choose if you wish to engage them or simply ignore. You can also make encounters immediately go into battle instead through the game options.
- Mana regeneration. It will regenerate at a rate based upon remaining Mana; the lower your remaining Mana, the slower it will regenerate. So, if you don't manage it properly, you might have to wait for it to regenerate over several turns!
- You are able to save the game anytime you're not in combat; allowing you to play as little or as long as you wish and pick up exactly where you left off.
- Optional Auto-save is available for those who prefer to use it.
- Multiple profiles. Shared computer/device? Give everyone their own profile.
- Orb and scroll crafting allowing you to customize your characters.
- Turn-based combat system with a small twist. Instead of strict turn-by-turn attacks, players are able to take their turns as soon as their characters agility bar allows them to and the chosen actions will be taken right away. Monsters will attack in return when not being attacked by the player. This means that if you have all your characters waiting on their turns, the monsters will relentlessly attack you until you return to the action!
- You can use our small "save service" to allow you to share game files across multiple devices, including desktops.
Updated on
Apr 26, 2017

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What's new

- Lot's of small polishing changes and bug fixes.
- Frezza (Archer) has a new special attack at level 1: Multi-shot
- Player can now run when you touch the outer edge of the compass.
- Added things in the unattended town vendor stalls for the player to find.
- Made food increase HP by percentage instead of a static number.
- Combat has been updated to improve flow. You should now have less time between turns and the monsters will attack whenever you are waiting on turns.
- Minor tutorial fixes.