Игрок побеждает в игре, если он собирает в своем казане большее количество камней, чем противник собирает в своем казане.
Если в конце игры в казанах каждого из игроков находится одинаковое кол-во камней, то игра завершается вничью.
В других странах известна под названиями: "Тогуз кумалак", "Тогыз кумалак", "Dokuz kumalak".
This application is developed by Creative Association "Salt", which aims to promote the culture of the Kyrgyz people through new technologies. Thank you for the attention shown to "Algebra of Nomads", and hope that you enjoy it.
Players take turns removing pieces from the board. The goal of Tactix is to force your opponent to remove the last piece.
Your rating is tracked by a score which is not affected when playing games in practice mode.
Winning against the most difficult levels earns you bragging rights over your friends.
If you beat the "Hard" level, you are very good at Tactix, but more challenging levels will be available soon.
• support for tablets
• 5 difficulty levels (Easiest -> Hard)
• lower levels play intentionally weaker
• support for different board dimensions: 4 x 4 and 5 x 5
• rating tracking and progress
• game history
• practice mode
• undo and redo
• move suggestions
• skill classification by rating
• play against opponent over Bluetooth
Play with friends or against the AI... or challenge yourself with 250 Heptalion puzzles!
Heptalion is a special dominoes game played on a diamond-shaped board of 56 squares depicting 7 different symbols on them. The players struggle to place their domino tiles on the board. The last player placing a tile wins.
Each puzzle challenges you to place all the pieces on the board.
This app includes:
- 4 different boards to play the classic game
- Play the classic game on a random board
- 250 puzzles
Keywords: board game, abstract game, artificial intelligence, AI, puzzle.
1; Single and two play option
2. 3 Difficulty levels (Easy, Medium and Hard)
4. Responsive Design
3. Tablet Supported
Thinhama (Mills) is a strategy board game for two players that emerged from the Roman Empire. The game is also known as Nine Man Morris, Mill, Mills, The Mill Game, Merels, Merrills, Merelles, Marelles, Morelles and Ninepenny Marl in English. The game has also been called Cowboy Checkers and was once printed on the back of checkerboards. Nine Men's Morris is a solved game in which either player can force the game into a draw.
The board consists of a grid with twenty-four intersections or points. Each player has nine pieces. Players try to form 'mills'— three of their own men lined horizontally or vertically—allowing a player to remove an opponent's piece from the game. A player wins by reducing the opponent to two pieces (where he could no longer form mills and thus be unable to win), or by leaving him without a legal move.
The game proceeds in three phases:
- placing piece on vacant points
- moving piece to adjacent points
- (optional phase) moving piece to any vacant point when a player has been reduced to three men
Phase one: placing pieces
Thihame (Mills) or Nine Men's Morris starts on an empty board.
The game begins with an empty board. The players determine who plays first, then take turns placing their piece one per play on empty points. If a player is able to place three of his pieces in a straight line, vertically or horizontally, he has formed a mill and may remove one of his opponent's pieces from the board and the game. Any piece can be chosen for the removal, but a piece not in an opponent's mill must be selected, if possible.
Phase two: moving pieces
Players continue to alternate moves, this time moving a piece to an adjacent point. A piece may not "jump" another piece. Players continue to try to form mills and remove their opponent's pieces in the same manner as in phase one. A player may "break" a mill by moving one of his pieces out of an existing mill, then moving the piece back to form the same mill a second time (or any number of times), each time removing one of his opponent's piece. The act of removing an opponent's piece is sometimes called "pounding" the opponent. When one player has been reduced to three pieces, phase three begins.
Phase three: "flying"
When a player is reduced to three pieces, there is no longer a limitation of moving to only adjacent points: The player's piece may "fly", "hop" or "jump" from any point to any vacant point.
At the beginning of the game, it is more important to place pieces in versatile locations rather than to try to form mills immediately and make the mistake of concentrating one's pieces in one area of the board.
An ideal position, which typically results in a win, is to be able to shuttle one piece back and forth between two mills, removing a piece every turn.
The sound and images are really enjoyable and relaxed.
Wishing that the game will help you reduce stress after working and studying time.