It is a logical game based on the idea "find a pair" like other "match up" and "memory" games, but with some interesting additions. The player plays the role of one of the rival programs that try to overflow the stack of the other program and cause the crash.
The game has two game modes:
- The story mode contains a short story from the life of one program. Definitely, try it.
- The instant play mode like a free play. You can adjust some settings for yourself, as you like, and quick to play.
stack, overflow, overload, program, crash, match up, memory, game
As you see, the board is divided in 8x8 cells. Each cell may contain a piece of size one, two or three. Initially each player has two size three pieces.
The players take turns to select one of their own pieces to be increased one in size. If a size three piece is selected, it will "overflow", which means that it will be split into four small pieces, which are then distributed to the neighbor cells (left, right, up, down). If a neighbor is also a size three piece, it will also "overflow". Thus you can get rather long chain reactions.
The opponents pieces can only be won by "overfloving" your own pieces into them. If one of your pieces is distributed to a cell occupied by one of the opponent's pieces, that piece changes color and is increased by one in size. That way you can win an entire chain of the opponent's pieces in one move, if you play wisely.
Pieces that falls off the edge of the board are lost. Don't worry too much about this though, the game is not about having many pieces, just about having ALL the pieces
The game was originally developed as a project in New Bulgarian University, Sofia, Bulgaria.
The classic version has moved here:
On the main page failed pings will have OFF on the toggle buttons. Succeeded pings will have ON.
Results may vary depending on your ISP and carrier if you use it trough 3G network. Also you have one field where you can test a service with port.