At the start of the game, each player receives a shuffled deck of 52 cards. 12 of these cards are dealt in a pile face down with a 13th card face up on top of it. This pile is called the "reserve deck".
From the deck of each player, 4 cards are placed face up in a column above the reserve. These four cards are known as the "houses". Between the two columns of houses, room is left for 8 "foundation piles".
Each player will have 35 cards left over which are placed face down next to the reserve pile. This pile becomes their "hand". Next to their hand is room for their "waste" pile.
The object of the game is to get rid of all the cards in your reserve, hand, and waste piles by either playing them to the houses, the foundation piles, or loading them on your opponents reserve or waste piles.
Players take alternate turns. A turn consist of moving cards around according to strict "building rules". Each move consists of taking one "available card" and playing it by placing it onto a house, a foundation pile, or your opponents reserve or waste pile. A player ends his/her turn by moving the top card of their hand to their waste pile.
- An empty foundation pile can only be filled with an ace. The foundation is then build up using cards from the same suit
in ascending order: A,2,3,4,5,6,7,8,9,10,J,Q,K.
- On any of the eight houses the cards are build in descending order with alternating colors. So a black Ten can be placed
on a red Jack.
- The reserve and waste piles of your opponent can be loaded with cards of the same suit as the current top card. The rank
of the new card must be one higher or lower than the current rank. So on a Seven of Diamonds you can place a Six or an Eight of Diamonds.
- The top card on your reserve pile.
- The outermost card of one of the eight houses.
- The top card on your hand pile. You may only turn this card over when there are no more "compulsory moves" to be made.
- If your top reserve card can be played to a foundation pile you must do so.
- When an available card can be played to a foundation pile you must do so.
- If your reserve is not empty and there are empty houses, you must fill the empty houses before turning your hand card.
In order to speed up play you can play stacks of cards from one house to another if you have enough empty houses to make
the move card-by-card.
The winner of the game receives:
- 2 points for every card left in your opponents reserve pile
- 1 point for every card left in your opponents hand or waste pile
- 30 bonus points for winning the game
A stalemate is reached when both players have gone through their entire hand without playing any hand or reserve cards.
In this case, the player with the least penalty points (as explained above, without bonus points) receives the difference
The first player to reach 150 points wins the match.
At the start of the game all three players receive seven cards. One card is placed face up on the table, this will be the discard pile. The remaining cards become the stock pile.
You start your turn by taking the top card from either the stock pile or the discard pile.
The object of the game is to get rid of all your cards. There are three ways to get rid of cards: melding, laying off, and discarding.
- Melding: You meld by placing a valid combination of cards on the empty space on the table. There are two kinds of valid combinations:
Book: Three cards of the same rank (for instance three sevens).
Run: Three or more cards of the same suit in consecutive order, for instance 7, 8, and 9 of diamonds.By default, the ace can only be used as the lowest card (A,2,3), but you can select to let it also be used as the highest card (Q,K,A).
- Laying off: You can lay off cards by extending a book or run on the table.
- Discarding: You can discard any card you like except the card you just took from the discard pile. Discarding a card ends your turn.
The first player to get rid of all his/her cards wins the game.
The winner scores all points left in the opponents hands:
Face cards (K,Q,J) are worth 10 points each
- Aces are worth 1 point
- Number cards are worth face value
If you selected "Use high and low aces" (when both A,2,3 and Q,K,A are valid runs), the ace counts as 11 points.
The first player to reach 100 points wins the match.
In the middle of the table there are 3 empty center stacks and the stock pile containing the remainder of the cards.
The object of the game is to be the first to empty your pay-off pile.
The centre stacks are build up from the ace upwards, independent of suit. So the first card can be the ace of diamonds
followed by the two of spades, the three of hearts, etc. Kings are wild. This means that you can play king
on any centre stack and it will turn into a card that fits on the card already on the stack. For instance
if you play the king of spades on a ten of clubs the king will turn into a queen.
When a centre stack is completed (by playing a queen or king on a jack) the stack is shuffled into the stock pile.
You can place any card on the side stacks, independent of which cards are already there. Only the top card of each side
stack is accessible though, see below.
At the start of your turn you receive cards from the stock pile to bring your hand back up to a total of 5 cards.
In your turn you can play a number of possible moves:
- Play the top card from your pay-off pile onto one of the center stacks.
- Play the top card from one of your side stacks onto one of the center stacks.
- Play a card from your hand onto one of the center stacks.
- Play a card from your hand onto one of your side stacks. This ends your turn.
The game ends when one player plays his/her last card from the pay-off pile onto one of the centre stacks.
This player wins the game and receives the number of cards on the other players pay-off pile as points.
The game also ends when the stock is depleted. When this happens the game ends in a tie and neither player scores any points.
The first player to reach 50 points wins the match!
Works surprisingly well on 320x240, but is much better on higher resolutions.
Test it with this FREE lite version!
This is a 'double' solitaire game like no other!
Important note: Klondike Battle is based on ‘Russian Bank’ and has different rules to begin with.
First of all you play head-to-head against an opponent (human or computer) to determine who the best is! You are constantly trying to play your cards strategically onto the playing field, which you share with your opponent. The smarter player can increase its winning chances, by carefully checking all possibilities and making the better moves. In the classic solitaire game, you challenge yourself, but in Klondike Battle you challenge your opponent.
Secondly the game Klondike Battle has a great game pace whilst you also play against the clock. Who makes better choices in the time given? Is it you? The time is literally ticking against you, while you try to solve the best possible move! No more waiting for slower players, it keeps the pace going!
And last but not least, you can pound your opponent mental state with cards you cannot play to the playing board and give yourself the advantage in the game! Your opponent will not appreciate this, resulting in hilarious sounds of annoyance.
This game is timeless and I think once you’ve mastered the game you will love it! Take your time, this game will stick with you through the years, I know it does!
"..once learned, it's really addictive..."
"A card game for the real persistent people that want to be challenged!"
"...difficult but challenging at the same time..."
Play against 1 AI level to battle against and get the hang of it!
Play against one human on same device
Player Account Management
Features Full Version
Four levels of difficulty
New challenging opponents
Full Online Statistics
Online rank tables
also check out website for more info: http://www.nifty-inspirations.com/