15 minute trial??? Just enough time to set it up... But not enough to actual play something and see if it is actually suitable? Well I won't be spending 15 euros on something that might make me queasy.. in fairness setup was simple and the vr tutorial from steam worked fine but without having a chance to test it in anger for at least an hour, I'm out
Mind blowing The Ansel samples are without doubt the best 3D effect of VR in the whole mobile VR experience. If only it could also be applied to other VR apps, through an open API perhaps. The IRAY samples make a lot of headache, it's just not viewable.
Great for viewing VR images. Wish there is support for displaying 6k and 8k images as current image size is limited to 4096x4096. Also, the distortion at the poles is very visible. Hope that's something they can fix.
Excellent quality I was solely interested in trying the samples as I have no suitable PC. It's really high quality and very little lag or image jank when moving. The only two minor points are: it's constantly pestering for access to things like Contacts (bad dev!) and one of the samples has some strange excess texture if you turn off the low pass filter but that's probably the content at fault rather than the app. You can ignore the access requests and stop it asking continually by ticking the option on the dialogs.
Ansel samples are great but Iray samples are out of sync the the two split screen. Great app otherwise
Needs animations The 360 degree pictures look great but it would be even sweeter if there where animations. Something like 20-30 seconds of seeing the world in action, (i.e., flags, water, foliage etc..) moving instead of frozen in time.
- Ansel integration with Google Photos