
A Google user
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Like most Pixel Dungeons, a good game. A few janky mechanics (spawning on top of other mobs, etc) but making a game is tough. It would be great if Necromancer was more viable; either have the spells cost less, or give the player total control over dominated creatures. It just seems more in keeping with being a commander of the undead. And you no longer have to fight bosses alone as the weakest class. Edit; thank you for the consideration! Are you open to suggestions, by any chance? (Nothing crazy
2 people found this review helpful
Sounds good, I will add Necromancer improvements to todo list.

A Google user
Food is rare enough you shouldn't plan on going back to town, possibly ever. Mentions the amulet of Yendor directly but doesn't seem to be a nethack clone. Never upgrade equipment without checking strength requirements. Generally solid gameplay, I like the addition of seeds as a usable item class, and the number of containers in the shop. I wish there were more options - my fighter can't even try to disarm traps. The food problem would be easier if the shop had infinite food, instead of 3.
6 people found this review helpful
Thank you for sharing your thoughts.

A Google user
This game is awesome, my favorite person to be is the assassin rogue with a +4 longsword, wish you could give items to dominated creatures, for example, giving a dominated crazy thief a quarterstaff to use, if this was a feature, I would never stop playing, also make it so necromancers can recharge the black skull twice as fast as other characters, otherwise it is a fantastic game, great job and keep up the good work. Please take this into consideration and thanks for your time.🤘😁👍
Thank you for review and suggestions.
I'm planning make items usable by some mobs (allied or not), but I can't assign any date for this feature yet.