Review from Dennis McDaniel
A lot of fun--when it works I've only had ZM a couple of days, and I've really enjoyed it when I've been able to get it to run. The gameplay is a nice mix of puzzle and action--a very unique idea. The problem is that it's very unreliable. Often, when I try to launch it, it will drop back to the OS after the Unity screen. It's also done the same after hitting the play button on the main menu. I will try reinstalling to see if I can remedy the problem, but I hope for a patch soon.
Fun, doesn't last The premise is great, and it's fun for a few rounds, but I lost interest quickly. New weapons / tools are introduced over time but that's it. I would have expected there to be some sort of leveling system or metagame, but nope... Just the same game round after round.
More of a shooting game then Minesweeper If your interest is minesweeper, then forget this game. Here, the focus is more on blowing up zombies. The part of reasoning about spotting mines if too easy. What I find annoying is that you don't have a choice of just playing the puzzle part. Zombies will come to hunt you and you spent most of the time running around the board to find a way to blow them up. I wish there was a free trial version, this will prevent me from wasting money.
Ok Game is fun until enemies spawn right in front of you and kill you within a millisecond. Great great concept, poorly executed.
I gotta say The price was ambitious but in turn you provided an enjoyable take on minesweeper. Who would ever think to just add zombies to a classic to reignite interest in the people. A 5* success on its own. Not the best zombie title.
Endless fun Fast paced, zombie critter killing fun. I love the little details likes the zombie cat stopping to clean himself. So much fun, and kinda hard at times. I like luring them to the mines to make huge combo deaths. I have to agree with others about the placement of the flag button. A double tap on a space our long hold maybe could be a good way to place and remove flags.
Frustrating The concept of the game is quite good, taking basic minesweeper and adding a level of intensity to it. But, in practise, this falls short. Difficulty curve is too steep, too many enemies that move too fast, controls are lacking, having you repeatedly walking on mines as you're trying to rush to flag them (should make flag button bigger and lower). Overall, game began as fun and ended in just being unbearable and frustrating.
1.6.11: Support more screen sizes, so you can click on all levels on the map now.
1.6.10: Another new version to help with crashes and compatibility and minor fixes!
Should now work on all Nexus 10, Galaxy Note II, Galaxy S III, and more!
Explore the antique mysteries and challenges of a minesweeper puzzle game!