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Gorgeous visuals and terrible UI. I really love the aesthetics, but this is so annoying to control. You can't match shards by color since you only see outlines, that's disappointing but ok. However, the outlines don't reflect the actual shard size (big and small shards have a similar outline size, small ones often being bigger than their real size). They seem to be placed on a circle but they are not (left and right side are not connected). They repeat themselves on the circle instead of having a hard-stop (so you often try the same pieces over and over again until you realize it). Often it's hard to spin the circle instead of picking up a shard. The shards sometimes do not match pixel perfectly to the available space. But most importantly, the shards when being held are larger than when you place them down(!!). That makes me reject their proper location because "that can't possibly fit" extremely often. I can't comprehend this decision, it's the ultimate design fail in this game. If the UI was saner, I'd happily give this a high score, because the visuals are really breathtaking, the music is pleasant, and the whole game is very reasonably priced (kudos to developers).
14 people found this review helpful
October 11, 2019
We hear you.
It's not an easy thing to get right, we tried different approaches and the current one was better than the rest. Even though the difference in size might be confusing, it's the geometry that is key to matching pieces. We are looking for a better solution, but for now - size doesn't matter.
Thank you for your suggestions!
High quality graphics, well designed game. Puzzles are not that hard once you realise the glass fragments are a little larger and slightly different in detail than the spaces they fit (I guess the rationale is that the underside of the edges is slanted). Would give 4 but the game is quite short for the price and has little replayability
6 people found this review helpful