Don't get me wrong I have played this game daily since I bought it but there are some things people need to know. Firstly it's not in any way a "rogue like" game in that there is no real progression. It's more along the lines of " how far can I get before I die and start again in a random dungeon" game. Good for a quick pit stop but effing hard to get past more than 5 or 6 levels and no sense of accomplishment. I would love this remade into a platformer like random heroes. That would be super sweet. Personally I find the controls easy once you get used to them. Still fun but frustrating game.
The game crashes when entering a tube.
Excellent game and very hard. Needs to improve controls.
One of the best games in the app store worth every cent. Please more like these games.
Better than ok but not great. Firstly, Meganoid(2017) is ,without a doubt, worth the price. As a game on its own merit though it falls short of my expectations. Default controls are suboptimal and this leads to much frustration. Best played with a controller which cuts into the mobile appeal. The biggest problem here is that exploring is too rarely worth the risk. Upgrades and power ups are few and far between. Essentially, the player is forced to rely too heavily on skillfully wielding the poor controls rather than using wit or force to succeed. Still after all it's problems, I like the challenge of meganoid(2017) but I would understand if you hated it.
Classic platformer with various nostalgic features. Great replay value, smooth controls, and variety. An example of a perfect indie platformer.
Minor fixes, game is pretty stable! :D