Each player starts with a token on the starting square (usually the "1" grid square in the bottom left corner, or simply, the imaginary space beside the "1" grid square) and takes turns to roll a single die to move the token by the number of squares indicated by the die roll. Tokens follow a fixed route marked on the gameboard which usually follows a boustrophedon (ox-plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves his token up to the ladder's higher-numbered square. If he lands on the higher-numbered square of a "snake" (or chute), he must move his token down to the snake's lower-numbered square. If a player rolls a 6, he may, after moving, immediately take another turn; otherwise play passes to the next player in turn. The player who is first to bring his token to the last square of the track is the winner.
1. Free play
2. 10 by 10 grid
3. Human vs Android
4. Human Vs Human
The game has the below alternative English names.
* Tick-tack-toe, tic-tac-toe, tick-tat-toe, or tit-tat-toe
* Noughts and crosses or Naughts and crosses
* Exy-Ozys, Xsie-Osies
* Xs and Os
* X and O
* 3 by 3 grid
* One player (play against your Android device)
* Two players (play against another human)
* Player name configuration
In the game, the player strives to take his avatar to the last square (100th), beginning at the first square using the scores rolled in a dice. During the journey, you will face some ladders and chutes. Ladders help you race through the game, but beware of chutes which may even pull you down to a point from where you have started the game.
You can play this game against your pocket device or another human player.
Enjoy the fun of climbing up the ladder, sliding down through the chutes and knocking out your opponent.
1. Free Play
2. 4 by 3 grid with 2 dummy tiles and an empty tile
The two numbers have to be side by side or about each other. By doing this you can skip crossed out numbers.
If no more numbers fit together you have to press the "Check" button and all the not crossed out numbers are written behind the remaining ones.
The goal is to cross out all numbers. Try it out now!
This game has:
- 3 modes
- automatic save/load
- back button to undo the last turn
- help button (if you can't find two numbers which fit together)
- restart button
- clear button to remove empty lines
Noughts and Crosses
Tic Tac Toe
Whatever you call it, this is a simple version of this very addictive game.
You can play on your own, against the computer who intelligently tries to beat you (rather than just randomly picking spaces) or play against a friend.
Connect with Google Play Game Services to get your own achievements and high scores to compete against others around the world for the top spot!
Time Trial - Try to beat Android as the time ticks down, can you handle the pressure of winning against the clock?
You can access online leaderboards(powered by Swarm Connect) directly from the app to see the top scores from around the world. You can:
- Play as guest.
- Create account
- Facebook login
-100 meter dash. Run as fast as posible.
-Long jump. Run to the take-off board then choose angle of jump.
-Javelin throw. Run to the line then choose angle of throw
-110 meter hurdles. Run and time jumps over the hurdles
-Archery. Firing of the arrow controlled by action button and try to hit the middle of the board
-Skeet shooting. Try to hit an many consecutive targets as possible
INTERNET For ads and Swarm communication.
ACCESS_NETWORK_STATE - To check for internet
READ_PHONE_STATE Swarm use this to give the users unique IDs(leaderboards).
WAKE_LOCK For preventing the device from locking the screen during game play.
Keywords: Olympic, Sports, stickman, arcade, track & field
baraja española de 40 o 50 cartas(ochos, nueves y dos comodines). En la baraja de 40 cartas las figuras valen sota-8,caballo-9 y rey-10. En cambio, en la de 48 cartas tienen su valor numérico(10,11,12), no siguiéndose la regla de 10 puntos por figura.
El objetivo es ligar un Chinchón(7 cartas en una escalera de color) o no sobrepasar los 100 puntos o estar por debajo de -100. En el chinchon con un comodín se restan 50 puntos. Con dos comodines, 25 puntos.
Cuando se mueven adquiriendo o desechando las cartas, hay que tomar como referencia las líneas verdes que aparecen al lado de la mano de cada jugador. Cuando haya posibilidad de
cerrar el juego, aparecerá un botón de cierre del juego. Para robar una carta del mazo solo hay que tocar la imagen del mazo, en cambio, para adquirir la carta boca arriba, será necesario arrastrarla hasta pasar la línea verde.
Para que no se amontonen las cartas hay que pulsar un icono
cuadrado azul con tres cartas juntas que ordena las cartas
de menos a mayor puntuación, el cual está situado en el menú de opciones, el cual está activado por defecto.
Keywords: chinchorro, la conga, golpeado, chinchón
Max 3 players in the same device.
Nice graphics and animations.
The card images used in this game were created by Jesse Fuchs and Tom Hart from free SVG images created by David Bellot, and are themselves available for use under a Creative Commons License
Powered by Andengine (andengine.org)
Keywords: Buster Bros, pang, super pang, bubble, arcade, alien, monster, retro