The object of the game is capture, and hold 12 ports. Naturally, players can also win by sinking all enemy ships. Every player has a fleet of 5 Trireme that they plot actions with. Every turn there are 4 phases in which actions can be set, things like movement or firing off a catapult shot. To select a phase in which to plot an action, simply click on the phase followed by the action. NOTE: The health of each ship is measured by the amount of phases each ship has. Trireme give and receive damage when they collide. Speed and angle come into play when ships ram one another.To capture a port a player plots a course on to that port. When they do they will get a Port Capture notification and an icon to click on asking if they want to capture a port. Selecting Yes ends the turn for that ship while selecting No treats port just like any other navigational node and completes its actions should it have any left. Holding in a Port for 1 full turn repairs 1 point of damage. Holding in your Capital repairs 1 point of damage per phase.