Everybody Out is a one-thumb puzzle. Mice, chickens, rabbits and hedgehogs sit on a small floor, each facing a direction. Tap one and it runs the way its nose points until something stops it. If it can't run, it turns a quarter clockwise. Get everybody out through the holes in the walls in as few taps as you can.
The house is not on your side. A sleeping cat catches anyone who stops beside her. A fox catches anyone who stops in his line of sight. Traps snap. A prowling cat takes a step toward you after every tap. In the wood, a fire spreads.
• The pantry, the kitchen, the coop, the wood: one idea per room, a twist halfway through each episode, and a short film at either end.
• Today's room: one new board a day, the same for everybody, and a streak for every day you win it.
• Three stars per room. The fewest taps wins the room; take every crumb of cheese for the third star.
• Endless: fresh boards for ever, every one checked so it has an answer and is never trivial.
• Undo as much as you like. Hints when you're stuck: the first on every room is free. No lives, no timers.
• Free, with an advert now and then on the way to the next room. One purchase removes them all, for good.
• Three stars on a room? Share the card.
• Cut-paper diorama look, slapstick fails, dry captions. Works offline, one hand, in the dark.
No accounts. Your stars stay on your phone.
Tap it, it runs. Get everybody out the holes in the fewest taps. Mind the cat.