Unleashing his band of Ninja hoards on the unsuspecting peasants of Norrisville, lord Gondola’s ninjas are keenly honed in the mystic art of Bulshido.
With no available weapons to defend themselves, the Norrisvillites turn to their kick ass leader Chuck for advice...
Splat as many ninjas as you can, dont forget to (shake to) reload!!
This is the full version with more levels, game modes and challenges.
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The undead are back and this time they want your vegetables!
Well, if they want 'em, give it to 'em. In the only humane way possible....
A ripe juicy tomato to the face! Ha!
Not only that, but pumpkins, watermelons and much more.
Even your ever loving feline companions are willing to put their paws up and pounce.
So stop them now!
For the love of all that is ripe.
It's time to...
Ready, Aim, Splat!
Mark your territory
[HOW TO PLAY]
Tap the screen to release an egg.
Hit as many targets as you can and don’t miss!
Challenge your friends to beat your high score
Laugh at their attempts
“Hyperfun” Kevin MacLeod (incompetech.com)
Take a picture by touching the screen.
Use the joystick and fire button to aim and splat any picture you take.
You have to remove 100 balls from the screen to complete each level. Once clusters have been removed, the balls drop down, and fresh ones appear from the top. If there are no valid clusters, you will be told, and will lose a life (you start with 3, and are NOT given any more).
The timer bar ticks down at a constant rate, roughly 2 seconds for each bar on level 1, and gets slightly quicker at the start of every level. If you run out of time, you lose a life, and the level will restart.
A bonus is awarded at the end of each level for the time you have remaining ... do the level quicker, get a bigger time bonus. You are also rewarded a bonus for each type of cluster you remove ... the more bigger clusters you remove, the higher the "cluster bonus".
You have two ways to play ...
The quicker, and easier, a simple tap on a cluster to remove it. Doing it this way could lead to mistakes, tapping a single ball costs you five timer bars, but you get the chance of getting a bigger score.
The slower, and sometimes more hectic way, use the arrow controls in the lower part of the screen to highlight a cluster, and tap the "tick" button (which will only become active if the cursor is on a valid cluster). Doing it this way means you can't make a mistake, but you'll probably get a lower score!
This game features a "highest world scores" feature (which requires an internet connection, either trough WiFi, or the devices mobile signal). Players don't just see what personal best they can get, but can compete for being the "best in the world", or atleast make the top 10. Your own personal scores are shown in a separate high score table, so if you can't beat the world, you can try to get your own highest score.
There's 75 levels for you to master, though if you manage to complete them all, you start again from the beginning, but everything will go a little bit faster. The level you're on determines the points you get for each pod you collect, the only exception to this is the even numbered levels, these pods are green and are worth 75 points regardless of the level.
If a rocket hits you during a level, you will lose a life, except on green pod levels. On those levels, you simply get transported to the next level without losing a life. An extra life is given when you reach levels 25,50 and 75.
This game has been tested on phones and tablets, and works on both types.
Easy mode : Where the blocks technically don't slide, they flip ... either directly to the right, diagonally below to the right, or below, the selected tile. If the selected block is in the rightmost column, or lowest row, then flipping will occur with a block in the leftmost column, or top row, respectively. There are no empty spaces in the grid. To "flip" a block, tap the one you want to move, and then select the flip direction from the options at the bottom of the screen.
Normal mode : The traditional block slider. Blocks can only be moved into the empty space. The lower option buttons are not used in this mode, so will not appear. Simply tap the block you want to move into the empty space, and if it can, it will.
Both modes are complete when the "Alpha Blox" are in the correct place ... A-P in Easy mode, A-O in Normal mode.
At the start of every game, a random jumble is made of the blocks, ensuring that no two games are ever the same (or very unlikely to be). Each move is counted, and on completion of the puzzle, you will be told how many moves you took.
The gameplay is true to the original. There's two different styles of in-game graphics ... "retro (1984)" : based on the ZX Spectrum version, and "modern (2014)", these can be selected either from the main menu screen, or during the game. There is an hidden "Easter Egg", where I've sent my thanks and greetings to various people, but you'll have to find it to see it.
I've included the original storyline, and the rules (or "how to play") within the game ... so you've got everything you need built right in to help make it easy to play and understand. The game can be played by two to five players (just like the original).
The object of the game is to remove all the tiles from the screen within the preset time limit. Tiles are removed when they are adjacent either horizontally or vertically to a tile of the same colour. A tile that is falling will not remove any similar tile that it passes. Tiles will only be removed when all the tiles on the screen have stopped falling.
To move a tile, place the cursor over it, tap the button in the bottom left (the move button), and select the desired direction you want it to slide (either left or right). If the tile under the cursor cannot be moved, or it's not a valid tile, the move button won't be enabled (it will appear greyed out). Tiles cannot be moved up or down, though if there's nothing under the tile, it will drop down.
Points are awarded for removing tiles. If you can remove more than two tiles at once, you will receive more points. A bonus of 1000 points is awarded for completing each level, and an extra bonus is given based on the amount of time left when the level is completed.
The reset button (in the lower right hand corner of the screen) allows you to reset the level, but be warned, in this version of the game, resets are lives. Once all your resets have gone (either by using them yourself, running out of time on the level, or by leaving one tile), the game will end. You gain an extra reset every 10 levels. The reset button is disabled until you move a tile, and the game will give you an warning if you want to use your last reset to restart a level (which will end the game ... no resets = no lives).
Before each level starts you are told how many of each tile are on the level (so you don't have to count them yourself). If you want to see this information again, tap the timer at the top of the screen, and it will be displayed. This option was chosen so has to allow the maximum screen area possible for the display of the tiles ... it also doubles has a puase, so you can take a breather if neccessary.
Sound easy? Maybe it is, but sometimes looks can be decieving, and remember, the spheres can only be pushed, one at time, and never pulled. Every level you complete gains you an extra "reset".
The game contains 160 levels, so it may take some time to complete them all. If things seem hard to see, tap the magnifying glass, and the unmoveable blocks and your player character will become semi-transparent.
A record is kept of your progress through the game (the "medal" button), and you can start from any level you've prevously completed (tap the "-" and "+" buttons to change the start point). The game will automatically start you from a level you haven't yet completed (unless you change it). Please note, if you start a game from level 1, your current progress will be cleared.
There are 2 levels of difficulty : easy (2 rockets are fired at you at a time), and hard (4 rockets fire at you).
There's 75 levels for you to master, though if you manage to complete them all, you start again from the beginning, but everything will go a little bit faster. Each cycle through the 75 levels is called a "journey".
The level you're on determines the points you get for each pod you collect, the only exception to this is the even numbered levels ... these pods are green (or blue in "Blitz" mode) and are worth 75 points multiplied by the "journey" regardless of the level.
If a rocket hits you during a level, you will lose a life, except on green pod levels. On those levels, you simply get transported to the next level without losing a life. An extra life is given when you reach levels 25,50 and 75 in each "journey".
The rules for "Blitz" mode are slightly different ... you start with only one life (instead of three), and you don't get any extras. The pods on even numbered levels in this mode are coloured blue, and unlike normal mode, the rockets on those levels will also kill you.
This game has been tested on phones and tablets, and works on both types.