One of the most in depth and enjoyable mobile games I've ever played. Nearly every action is rewarding and shows progression. There are great features that let you gather rewards without actually playing (obviously not as profitable as playing). Absolutely no ads at all. No known pay walls. No rare resource that only money can buy. Simply the essence of what a long-term mobile game needs to be.
So far it is really fun and there seems to be no need to buy anything using real money, although I might just do that to support the developers. I got one question, though, when trying to connect to Google play it prompts me to allow access to my contacts. Why would you need my contacts? I am not going to pay anything, and I am not going to connect, unless I know why you want access to my contacts. Other games with Google play support do not do that!
Fantastic game. Have absolutely no complaints. As long as you can decipher what's being said (English doesn't appear to be the first language of the designer but on the whole it's understandable). The wiki can fill in quite a few blanks if you need to resort to it! But far more fun to just play the game and watch the secrets unfold. Great game, is really not pay to play or any variation therein. Have to commend the designers so highly for making a great fun game and letting it speak for itself instead of trying to force money out of its player base.
Just Great Love this game, it can both keep you busy for awhile or just a bit. Has a pause feature on dungeons so you can come back to them at your leisure. Idle resource gathering that you control to power up the little gumballs that you like the most. Best of all, every time you enter a new dungeon you get to play with your talent trees which grant numerous bonuses. Don't be fooled by its cute nature, the complexity found within the game makes it great for anyone young teen-adult.
I had this game on my wishlist for a long time, after playing it yesterday its one of the best game i've ever played. Wayyy better than dungelot hope u guys keep up the great work. Small problem i got too addicted to it. I havent much sleep in days
Cute roguelite strategy and tactics game Always something different to do. Would like to have in future versions: more touch-skippabble scenes: when you get the xp at the end of a maze lvl, when you invoke the genie, when you use the crystals at the lost temple maze to invoke things. Would also like to see more possibilities to exchange character pieces at the condottiere (maybe a talent for a gumball that expands the trade options).
1.Improved the performance of the game
2.Fixed some known bugs