Unlike many other benchmarks, NenaMark measures performance using realistic scenes that could be taken from a typical game and presents the result in frames per second, i.e. providing an intuitive performance number that can be used for realistic comparisons between different devices.
Benchmark results from a wide variety of devices are available on the NenaMark site (http://nena.se/nenamark).
- Skeletal Animation (bones matrix animation), trees.
- Morph Target Animation (blend vertex sets), sun flowers along house wall.
- Bump Mapping (using normal map), stone walls on house.
- Water (reflections, normal animation, fresnel effect), the lake.
- Cloud System (advanced particle system), clouds.
- Cube Map Reflections (w/ dynamic cube map generation), windows on house.
- Smoke (advanced particle system), smoke from chimney.
- Shadow Mapping (dynamic shadow mapping), terrain.
- Texture Channel Animation, sparkling sun.
- Smooth Gradient Animation, sky hemisphere.
- Dynamic lighting (per vertex diffuse lighting), entire scene.
- Lens flare, lens flare from sun at low altitude.
For more information, visit: http://nena.se/nenamark
The lessons can be followed at http://www.learnopengles.com.
Lesson Eight: An Intro to VBOs (Vertex Buffer Objects)
Lesson Seven: An Intro to VBOs (Vertex Buffer Objects)
Lesson Six: Texture Filtering Modes
Lesson Five: An Intro to Blending
Lesson Four: Basic Texturing
Lesson Three: Adding Per-Pixel Lighting
Lesson Two: An Intro to Lighting
Lesson One: Getting Started
Demo that shows some cool effects that can be achieved thanks to the programmable OpenGL ES 2.0 GPU pipeline, such as normal mapped specular animated lighting, real time refractions and image postprocess.
If you like the effects and would like to play a game that uses them, please try the game "AQUA SLASH GL DEMO" for free.
To move the light source, touch the screen with one finger to the desired position.
To change the background image, while touching the screen with one finger (therefore moving the light) touch with another one on the left side of the screen.
To change the postprocess effect, do the same but touch with the second finger on the right side of the screen instead of the left.
This demo requires Android 2.2 or higher.
INFO FOR DEVELOPERS: For some reason, samsung and motorola opengl driver does not allow the creation of FrameBufferObjects with color attachments of dimensions non power of 2. All the opengl calls do not generate any error and the FrameBufferObject status is ok, but then nothing gets written to the offscreen buffer if width and/or heigth is not power of 2. On HTC, LG, Toshiba and Dell devices this works well and any dimension can be used.
Since this app uses offscreen rendering for the postprocess effects, this is why it did not work with samsung and motorola devices before version 1.2.
Despite the somewhat unfair 1 star ratings of angry samsung and motorola users because of this issue, thanks everyone for the reports.
Special thanks to my sister Silvia and my friend "El Iberico" for sharing with me their Galaxy S smartphones that allowed me to debug the app and find out what the problem was.
To Harism: Thanks for your comments and yes, the problem is directly related to the off screen render target resolution.
There is not any copy of textures at any time. The first pass where the water effect is rendered is the one that uses the off screen buffer (with less resolution for performance reasons) and later, that render target is directly binded as an input texture to the final pass where the other effect is rendered (pixelization etc) to full resolution.
It's quite demanding, so it won't run on older devices.
Makes heavy use of the fragment shader.
Check out the Live Wallpaper Version of this Benchmark Monjori Live Wallpaper which also runs, thanks to reduced resolution, on slower devices.
Shader Monjori from mic (http://www.pouet.net/prod.php?which=52761)
Samsung Galaxy S 2 (SGS2): 32-39fps
HTC Desire HD: 18fps
HTC Vision: 14fps
LG Optimus 2x (Tegra): 9fps
Samsung Galaxy S: 4 - 7fps
ZTE Blade: 4 FPS
No ads, etc., just a demo for fun. Will continue to add sequences and improve existing ones through updates, and if I come up with something really cool, will try to make it into a live wallpaper.
The source code will also be made available. It provides a good starting point and tutorial into creating OpenGL apps.
The Gears demo is an open source project intended to help developers learn how to create OpenGL ES programs on Android. The Gears demo was originally written by Brian Paul as part of the Mesa3D project. My implementation includes variations for Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES 2.0. I have also added several features not found in the original implementation including touch screen support, VBOs and an on-screen FPS counter.
The FPS (frames-per-second) counter is often used as a benchmark metric for graphics programs. On Android the frame rate is limited by v-sync (typically 60 FPS) which is the fastest rate that a display can refresh the screen. Since Gears is capable of rendering much faster than v-sync on most devices it provides limited benchmarking value.
Note that high-end devices are better served by NenaMark2 as they tend to hit the framerate limit (~60 fps) with NenaMark1.
This application contains various Examples that showcase what developers can do with this engine.
Install this to stay tuned with the progress.
Join the AndEngine-Community at:
MX Player - The best way to enjoy your movies.
MX Player - The best way to enjoy your movies.
DON'T install or update this unless other apps let you install it. This is a library which won't work by itself.
This APK is for ARMv7 devices, such as Tegra 2 devices.
Vitamio is a multimedia framework for all Android devices. Vitamio works like the Android's default MediaPlayer except that it includes much more powerful features. And it's absolutely free !
The following network protocols are supported for audio and video playback:
RTSP (RTP, SDP)
HTTP progressive streaming
HTTP live streaming (M3U8), for Android 2.1+
Many audio and video codecs are packed into Vitamio beside the default media format built in Android platform, some of them are listed below.
Vitamio support the display of many external and embedded subtitle formats.
Sub Station Alpha(.ssa) / Advanced Sub Station Alpha(.ass)
Matroska (.mkv) Subtitle Track
There are more wonderful features available in Vitamio.
Multiple audio tracks support
Mutitiple subtitles support, including external and embedded ones
Processor optimization for many platforms
Buffering when streaming
Adjustable aspect ratio
Automatically text encoding detection
And many other features are waiting for you !
How to use Vitamio
Please refer our website at http://vitamio.org
Please don't hesitate to contact us if you have any problems.
We must notify you that Vitamio will collect those information to improve itself when you using it.
UniqueID generated from Device identifier
Vitamio reads your device identifier to generate an unique ID and collect the generated one instead of your device identifier. Most important, this generation can't be reversed. So don't worry about this, as it's not harmful.
Device's CPU features and screen size.
Vitamio will work on many different Android devices, different CPU architectures, different screen sizes and so on, so it needs to know the environment.
The app's package name which is using Vitamio
There're many apps which may use Vitamio, so Vitamio should know which process is using it to allocate proper resources.
Vitamio uses sevral opensource projects, thanks to them.
The Androa Kingdom has been overwhelmed by evil forces and Amira has accepted the challenge of her father to unify and restore the land to peace. She must battle her way through five different lands and defeat hordes of vicious enemies. Throughout her journey Amira can also capture and harness the powers of the ancient artifacts known as the magical crests to unleash devastating attacks on anything that stands before her. Embark on an epic quest to help Amira reclaim her lost kingdom.
*Requires a Snapdragon 600 and above processor (http://www.qualcomm.com/snapdragon/processors)
*This game is free (no in app purchases required)
*Replay the game to unlock new weapons, armor, and attacks
For best performance, disable any persistent location or intensive services.
v1.0.7: Froyo SD card update