- Do you want to enjoy losing in thoughts for some time?
- Do you want to just sit that do nothing and relax?
- Do you want to have a game which you can just play for as long as you want, and not to have to worry about losing?
- Do you want to be creative?
- Do you want to just Day Dream for a moment and enjoy life?
This app is just want you need!
This game will help you go into the state of daydreaming, in less then 5 minutes.
If you ever think daydreaming is a waste of time, think again!
New US research had proven that Day dreaming is good for your brain.
Let's take a look at this article first:
Our minds may wander during boring tasks because daydreaming is actually the brain's normal state, rather than a pointless distraction, according to a new U.S. study.
The researchers, reporting their findings today in the U.S. journal, Science, found that daydreaming could be the result of the brain mulling over important - but not immediately relevant - issues when the external environment ceases to pose interesting and engaging problems.
"For the most part psychologists have sort of assumed that we spend most of our time engaged in goal-directed thought and that, every so often, we have blips of irrelevant thoughts that pop up on the radar," said lead author Malia Mason of Harvard University in Cambridge, Massachusetts.
Daydreaming or mind-wandering - familiar to one and all - is more precisely defined as a state of mind where thoughts that are experienced by an individual are unrelated to what is going on in the environment around them, according to Mason. When wandering, the brain flits from one thought to the next, generating images, voices, thoughts and feelings.
"This type of [wandering] thought can be fanciful and it can be problematic and distracting, but usually it's quite practical, for example, most people spend the time thinking about what they need to do in the impending future," said Mason.
When deciding how best to encourage daydreaming in order to study it, the researchers recognized that our minds often wander while we are engaged in familiar tasks, such as making a tuna fish sandwich, because we don't need to concentrate on it. They trained study subjects to become proficient on certain tasks so that their minds would be able to wander when they performed them, but would have to concentrate when given something new.
The team used functional magnetic resonance imaging (fMRI) to learn what parts of their brains were active during both goal-oriented thought and daydreaming. In the fMRI images, the seat of daydreams appeared to be the 'default network' a region of the brain that remains active when we rest or are not engaged in a focussed task, but switches off when we need to concentrate.
The default network is a collection of regions from the medial frontal and medial parietal regions of the brain. The frontal lobes are involved in functions including impulse control, judgment, language, memory, motor function, problem solving, sexual behavior, socialization and spontaneity. The parietal lobe plays an important part in processing sensory information.
Previous studies have shown that brain damage to parts the default network is associated with a "mental emptiness" and an absence of spontaneous speech and thought.
According to Mason, the most important question is why our brains evolved to wander at all. His team suggests that perhaps it keeps our brains aroused during mundane tasks, or simply that our brains may wander because they can.
"In a sense these thoughts reflect an amazing capacity on our part to multi-task," said Mason. "It is as if we have a sense of how much [attention] we have 'left over' and allocate these resources to working out some problem or anticipating what we have to do in the near future."
OK, now you realize the benefit of daydreaming. What are you waiting for?
More from developer
Play this game for free! No extra purchases - no trial period! Just a free game for you from the sheep! :D
Battle across the earth and into outer space and beyond in this unique and epic retro style 2D shooter from Quantum Sheep!
Take control of the experimental Titan Rocket ship and battle against the huge Kraken as they rise from the oceans and make their way across land, threatening all before them!
It’s up to you to fight back against the alien menace! Can you save the world and defeat the Kraken Queen on her homeworld?
The Kraken themselves are huge monstrosities, armed with homing missiles. Can you survive their relentless march towards their targets? Can you stop them?
As well as Kraken there are also UFOs to deal with, that perform different functions (Jammers, for instance, disrupt your radar until they’re damaged enough).
The scoring system is tied to your shields:
At Maximum shields, you get maximum points for each hit.
If your shields are damaged, you get progressively less points for each hit.
Destroying a ‘Regenerator’ UFO kill will put your shields back up to maximum!
Additionally, destroying an enemy while your shields are at Max gets you a ‘Perfect Kill’ for that enemy.
Each Perfect Kill adds to your research, and a fully researched enemy will make them easier to kill, as well as possibly stopping a certain trait (i.e. the jammer UFOs mentioned before would no longer be able to disrupt your radar).
The action can get pretty intense, and I think it’s a lot of fun, and I hope you guys like it!
Thanks for reading!
*Inspired by classic games such as Attack of the Mutant Camels, Defender and Time Pilot, as well as John Wyndham’s classic novel ‘The Kraken Wakes’
*16 beautifully drawn levels to battle in
*More than 10 different enemy types, including five UFO variants and four huge Kraken!
*Pilot the experimental Titan Rocket across seven different environments, including cityscapes and outer space!
*Innovative scoring system – the better your shield strength, the more points-per-hit you get!
*Destroy an enemy with maximum shields to get a perfect kill!
*Research – Perfect Kills add research points against an enemy type. Fully researched enemies are easier to kill!
*Perfect for quick goes or longer play sessions – play a level to try and gain research points, or take the whole game on at once!
*A compelling narrative that propels the action forward
*Look out for sci-fi easter eggs scattered around the levels
*Two difficulty levels – play on hard for double the points and harder and faster enemies, but with only three lives instead of five!
*Epic Soundtrack by Kevin Macleod
*Three control methods to choose from, with controllable opacity
*Bonus level, artwork and music based on the lovely ‘Poodle Inavasion‘ by Frederico Machuca. Get a high score of over 300,000 points to access this mini masterpiece!