Ever-present static ads and occasional video ads a bit much, especially when the reset button is replaced by a link to remove ads after attempts. Game presentation itself is very nice, would be very worthwhile without ads and probably reasonable deal to do so, but because of a pop-up asking to leave the fun I was having to pay for an unlimited energy/ad free bundle, I'm in no hurry to buy
Aight, if youre gonna make a game, where a lot of levels require precise, SMOOTH lines, please make the game engine capable of doin that, WITHOUT havin to whip your finger across the screen real quick. That finger in the pictures for the game - not what its like. UNLESS you are whippin it across your screen so quick you cant be precise with line placement... The story is nice, the music is nice, and graphics are quite pleasing, but the controls and, well, the sometimes boring levels, just make it a "meh" game for me.
Calming,beautiful and challenging. These are just three words I'd use for this game. The style of artwork used is really soft and compliments the game rather well. I do think that it would be alot better without an energy gauge because everytime it feels like I'm getting engaged with this world, I'm cut off and left with a bad taste in my mouth.
An outstanding game! The story is really nice, the challenge mode is exactly what I crave, and the fox is a good fox 😳 My only problem is a small bug that has stopped me from aquiring more energy from the 10 minute wait. Edit: Found out what was going on. Turns out I've got -19 energy. Spiffy. Have it check if the variable is below zero each time the countdown reaches zero. If so, set the variable to 1. disregarding my sassiness, still a lovely game. For now I'll just leave my phone for a while. I'm supposed to be camping :P
30 second ads after every try at a level. If I have to retry a level 3 times...I'm not the most coordinated person, so it adds up to a lot of non play time. Really beautiful, but didn't get far enough to decide if I wanted to pay to remove the ads.
Pretty game; my only complaint is that it sometimes starts a level before I'm finished drawing lines. I'll select a stardust bottle and try to start a line, but the game doesn't react to my motions. My tapping and swiping eventually causes the level to start. There's probably a shortcut I'm accidentally using. I think the only way to start a level should be with the play button in the corner.
- Fixed an not available store error
- Added new skin : 'Cloudy Lamb'
- level difficulty adjusted
- Bug fixed
Above the ivory snow lies a sleepy mountain village, brimming with adventure.