I built the RealController 2 cardboard controller and have to say, great and amazing to use. It's very accurate I turned my hand sideways and game easily picked it up. If you ever design a racing game you could easily have the controller turned into a steering wheel. Be good to have two controllers to use. The walking also works well.Keep up the work.
Good concept Love the concept and that the graphics aren't too perfect (games are an escape from life). The loading screen is white or other colors depending on game and that took some getting used to. Ouch. Took forever to get it to work with my Alcatel Idol VR but I did get it to work. Looking forward to more in depth games.
Only thing bad about it is there is a big x that covers the entire screen and it iznt conpatible with the gearvr controller which they dont have to implement but please upload a copy to the oculus store. And yes I reinstalled to fix te big x that covers the entire screen
It's really fun! The graphics is so good and the motion tracking is impressive. I only wish the map was a little bigger for more exploration. And is the maze really small or am i somehow stuck on lvl 1? Great game!~
Good game, needs work Good: Is a solid game, and controller tracking works well. Bad: The game really needs VR adjustment settings, as in which way each eye is pointed, the seperation between each eye, the option to turn the gray bar in the middle on and of. Would be a great game if it had such settings since my eyes are weird. Otherwise is an okay game.
Would be better with an update to the user interface. On the ice throw you spin around while standing still and the telekinesis it won't place the blocks over the portals just brings them to you.
re-build with Unity 5.4.2f2 and remove jumping that causes problems