Key Skills We Teach:
- phonemic awareness
- uppercase and lowercase recognition
- 3, 4, and 5 letter words
- 3, 4, and 5 word sentences
- sight words
- rebus image sentences
- word building
- sentence building
Includes these 6 activities:
An audiovisual learning activity which focuses on teaching
your child both uppercase and lowercase for each letter.
An audio activity which sounds out a word,
then encourages the child to spell out the word.
A "play to learn" activity where word learning
is reinforced through re-arranging a scrambled word.
Find the Word!
learning word identification through listening and choosing
the correct word.
A fun slot machine type game to
build sentences and practice saying them.
Move the word tiles into place to build the correct sentence
You'll find that this app contains a system that takes your child through all of the stages of learning to read and create sentences. Great not only for pre-readers, but also for older kids who are still struggling with reading. Our app is organized and well laid out, uses a 5 level system and keeps track of all activities completed, to help give the child a sense of accomplishment. After working with our app for a while, we want your child to say "hey mom and dad, I can do it! I can really read!"
The stories in this app contain a controlled vocabulary set, using the words most frequently encountered in print. The stories and activities reinforce high-frequency words, also called “sight words,” in sentences rather than in isolation. This ensures the young reader will make a meaningful association with each word and more readily commit it to memory. The stories can be read aloud to model the qualities of fluent reading: intonation, expression, inflection and rate. Users can enable or disable the AutoRead feature. Ear buttons are supplied for fluency when AutoRead is off.
The app includes:
Plays, Fiction/NonFiction, Comics, Folk Tales, Greek Myths, and Chinese Fables sections from the Starfall website.
Controlled vocabulary, using words most frequently encountered in print.
An AutoRead feature to model fluent reading, which can be disabled once your child is able to read independently.
Intuitively designed for tablet use, Sight Tracker was tested by children with dyslexia and tracking difficulties during development. It contains preset word lists with 2 display modes -
* centred where the word appears horizontally and vertically centred on the screen or
* tracker where the words appear randomly in a different spot within a 3 x 3 (hidden) grid on the screen.
The intention of the tracker mode is to exercise the eyes to look or track to the word.
- Tap the word onscreen or use the arrows to move to the next word
- Words appear in random order
- Change settings on the fly (text case and size, word display location and list choice)
- Ad free!
Content is based on the
- Australian Curriculum high frequency words for Pre-primary and Year One.
This is one of the Australian Department of Education lists and consists of 100 most frequently used words in children’s reading material. It is important that these words be learnt by sight so that when a child begins their reading experience they are able to read connected text. Although these words don’t hold much meaning for children they are very important for the structure of a sentence and provide the glue that keeps meaningful words together so that it makes sense.
This list is widely used and was created in 1936 by William Edward Dolch. It comprises words that need to be easily recognised to achieve fluency in reading. Many of these words cannot be learnt by using pictures or sounded out using phonics – hence the term “sight words”.
By design, it does not have “bells and whistles” therefore allowing the user to concentrate on just the word.
There are no sound bites for these words in the base app because the focus is on “look and say” not “hear and repeat”.
Watch this space for the upgrade which includes
- sound for preset word lists
- add your own custom lists
- record your own sounds for custom lists
- quiz mode where the user has to listen to the word and choose the correct one from a list of words
- change font colour
- change background colour
For more information about us, please visit our website.
Your feedback is welcomed – if you have any comments to make about our apps whether negative or positive we would love to hear from you.
This carefully structured program combines standard phonics-based instruction with engaging interactive stories to make learning to read fun! Each book also contains three activities that build on the skills addressed in each book.
Developed by experienced industry professionals for use at home or in a school setting, The Word Monsters provides explicit alignments to the US Common Core State Standards—download now and try the first book for free!
•Richly designed visuals and engaging stories featuring 5 quirky fun-loving monster characters, each with their own special ability
•Developed in accordance with the US Common Core State Standards and addressing the three main strands: Literature, Foundational Skills, and Language
•Synchronized professional voiceover audio with text highlighting
•Ability to decode or "sound out" individual words by touching them
•Interactive screen elements, providing additional engagement and vocabulary
•Character speech and accompanying speech bubbles for richer reading
•Standards correlated phonics, vocabulary, and comprehension instruction on every screen via an animated "Reading Buddy" character
•"Read on Your Own" or "Read to Me Mode" with automatic event triggering to allow for greater accessibility
•Three standards correlated activities at the end of each book focusing on phonics, vocabulary, and reading comprehension
•Accompanying Teaching Notes and Student Print Activities available free from our website
Some Key Features in Detail
Every sentence in a Word Monster story can be read aloud by touching the audio icon to the left of the sentence, with highlighting of each word so that students can associate the printed word with its sound. Each decodable word can also be touched to sound it out e.g., touching the word "Tag" will result in the audio sounding out each individual letter – /T/ /A/ /G/ – before blending the sounds together to say "Tag."
Each screen in the Word Monster books features optional supplementary instruction around phonemic awareness, print concepts, reading comprehension, vocabulary, and sight words. This instruction is aligned to the US Common Core State Standards. Some of this instruction takes a question/answer format, with the Reading Buddy playing the role of a teacher or parent prompting the student and keeping him/her at the edge of his/her learning curve.
Every screen in the Word Monster books is enriched with interactive objects, each of which can be touched to trigger a fun animation. In the process, the object is named in the audio and the corresponding word appears on screen. The goal of these interactions is to entertain the child, while at the same time increasing vocabulary by introducing more challenging words in an engaging way.
Children can interact directly with the characters on screen by touching them to elicit a response in the form of a short phrase that relates to events in the story. This speech is simultaneously displayed in a speech bubble to support the audio. This feature allows the user to engage with the story in another fun way, while also introducing richer, more challenging vocabulary than that contained in the main decodable text.
By selecting "cores", the difficulty of the app can be tailored to childrens needs.
The app holds a one-minute test feature that measures reading speeds.
Do you like this app? Please leave a remark in the market. Thanks!
Also available in Dutch.
Parents: Simply create a list of words. Each word will be presented in a flashcard format.
Children: Read the word, then press the 'Listen' button to see if you are right!
(DEMO is fully functional, but only allows for 3 letter words. Developer wants to make sure you can really 'try before you buy'. Please purchase the paid version for unlimited length words. - https://market.android.com/details?id=com.roamify.learn2read)
Children can at very young age learn to connect patterns to words. Before the toddler can actually read he/she learns to recognize letters and words. This application stimulates these learning steps and helps the child to learn to read quicker.
The application shows an image and presents two options. When the child presses the right word, the next image is shown.
Target age: 1-6 years
Currently supported languages: English, French, German, Swedish.
The free version contains only 10 images/words. Please support further development by purchasing the paid version. It contains many more images/words.
Both free and paid version are free from ads!
I appreciate your feedback and improvement suggestions.
Support for more languages is planned for next release.
Works as a speak and spell type application...
After three wrong guesses will spell the word for you!
I also have an application on google play called "picture spelling grade" or "tablet picture spelling grade" if you would like to play them for free.
Voice: Nora Earlie
EduLock’s patent pending technology (ELT) creates a convergence of parental controls and education that forces students to learn when they want to use their smart device.
This Beta version is currently in school-wide environments for K-8th grades. This particular version is intended to allow parents the opportunity to bring ELT into the homes of the students so they can continue learning.
With the motivating rewards that are literally “unlocked", children will master a variety of educational building blocks in an innovative and entertaining way. ELT was developed to be responsive to the following five well-established learning practices to RAISE scores and confidence with academic exercises.
Repetition: ELT provides an endless supply of questions
Accuracy: ELT only recognizes accurate answers for rewards
Independence: ELT provides little to no supervision
Speed: ELT tracks the time spent on each question
Evaluation: ELT offers revealing analyses
Get started with ELT's arithmetic exercises that include addition, subtraction, multiplication and division for a variety of grades. With the variables controlled by the administrator, you will find that ELT's arithmetic exercises can be appropriate for all ages.
Initial Registration of Administrator & End User: Enter an Administrator’s Email. Administrators email will be used for periodic reporting, emergency alerts and forgotten password. Enter & Re-enter Password for Administrators Privileges. Password will protect access to the administrator’s privileges including the skill level, time settings & emergency contacts. Enter Information about the End User. End User profile to be used for Administrator to compare results based on age, sex & area. Also, include an email address for the end user (or another administrator password, such as spouse). Press “OK”.
Press “Submit” Button. This step sends a confirmation email to the administrator’s email.
Carefully follow the instructions for setting the default launcher. This is one important element to ensure the complete experience for the end user.
Press the OK button to acknowledge reading instructions.
Select EduLock Symbol & “Always”. This step simply enables EduLock to act as the default launcher. Failure to make the correct selection for EduLock & “Always” will lead to issues in the locking features.
Press the “OK” button. This confirms that you are resetting the default app.
Selection of Primary Contacts & Level of Difficulty: Add Contacts is first administrative step to select the primary contacts with whom the end user would want to maintain telephone contact. This is an important feature of the EduLock technology because we always want the end user to make telephone calls to important people including emergency calls during his EduLock experience.
AT THIS TIME IF THE PHONE DOESN’T ALREADY HAVE EMERGENCY NUMBERS SUCH 911 LISTED UNDER CONTACTS PLEASE ADD THESE CONTACTS TO YOUR PHONE AFTER YOU COMPLETE ADMINISTRATOR PRIVILEGES.
Select the Skill Level: The second administrative step is to select the “Skill Level” widget for the arithmetic exercises.
Select the Desired Time Reward/Penalty: The third administrative step is to select the time you would like for the ender user to be awarded with each correct answer (and loose for each incorrect answer). The default setting is 30 seconds for each correct answer with no deduction for an incorrect answer. Press the back arrow on your device’s menu option and the device is ready for learning.
Press Complete: This final administrative step reveals the EduLock landing page and the device is ready for the end user to Earn Time. Please note that there are tablet specific screens available in our application. We have made sure that it looks & feels the same in tablets too.
More from developer
* Are non-readers, or are reading below their expected level
* Know many sight words but cannot decode or encode new words
* Are learning disabled - LD
* Have an attention deficit disorder - ADD/HD
This Mobile app is Recommended for:
* Public/private schools (resource rooms, special education classes, ESL programs)
* Libraries /literacy centers
* Home computers - Home schooling
* Correctional, rehabilitation, youth detention centers and vocational facilities
* Community colleges (LD resource centers)
This multisensory reading, spelling and penmanship program builds an association between symbols and sounds in the English language through self-paced repetition. It utilizes the close association of visual, auditory and kinesthetic elements to help students improve their language skills.
The beginning of the usage of this Mobile App assumes the student does not know the letters of the alphabet. The program then proceeds to teach all the skills one needs to read on a sixth grade level.
This INTERACTIVE APP uses graphics as a vehicle to teach:
The sound & key word for each letter of the alphabet
* Letters Lessons
* Reading Lessons
* Writing Lessons
* Spelling Skills
* Language Skills
* Dictionary Skills
Extensive practice in reading, spelling and penmanship throughout the usage of Mobile App.
Students and teachers can move to different lessons/modules in the mobile app by utilizing the progress report. They can click on the "DOWN ARROW" after the short introduction. This will take them to a progress report. The names of the modules, in the android app, are located on the left side of the screen (letter, reading, spelling, writing, language and dictionary lessons). When you "click" them, the voice will identify the name of the module. Next to each module are numbered buttons. These numbers correspond to the numbered lessons in the table of contents in the manual. One may click on the numbered button and go right to the lesson of their choice. Teachers can decide if they wish to have a student follow the sequence, as it is presented in the mobile app, or may decide to use the mobile app to reinforce a particular reading skill which was just introduced in class.
The FREE version of our mobile app contains the Introduction, History of English and First Lesson of each module.