Robin Woodard
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A short "game" about the things that weigh us down and helping others overcome them. Yeah, you literally just evaporate these things, but you also help people realize there are others around that care about them. It's not really a game, moreso a visual novel where you have to tap when prompted. There is a little mini-game that seems impossible to complete, and a scene is locked behind it unfortunately. The game ends disappointingly, but I think the devs did a good job for such a small team.
5 people found this review helpful
Moe Tschudy
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The game doesnt have hard game play and is more a story game, but it still sucks you in and is fun. You hit the credits and think 'oh, that's it?', but it's not and the rest is worth the money (I have play pass which includes the game, so not sure on cost) The most interesting part is after the credits - new levels with scarier feel. Glad I waited through the credits, got a real conclusion to the story - even if it made me want to cry a little
17 people found this review helpful
Riley Ghost
It has a lot of potential, but I was left a bit disappointed with the free section increasingly that I didn't pay to play thereafter. Concepts and art are beautiful, but timing if off and things could be deeper but remain surface level enough so you don't care still. I think small modifications like timing and fighting the ghost being more dramatic rather then a hand-holding one shot death would really improve it At it's core it's good, but could just be much better.
1 person found this review helpful