Lots of things work quite well, and it's shaping up to be an interesting game. But first the big downside: Unfortunately you have to spin around constantly - it really really needs a way to move your view so you can sit down normally. There's nothing about this game that should require you to clear space and move this much, it could easily be a lean-back-and-enjoy experience. On the good side: Graphics are consistent and look great, and it does "large threatening enemy is chasing you" far better than any
Dizzy Not because of VR but because this game makes you spin so much
Very promising This game looks great and has a good sense of scale. Even considering there's only one path (as far as I've played) it looks like it'll satisfy that rogue-game-need itch. Unfortunately the lack of a consistent save feature doesn't let me get very far as I can't play the entire game in one sitting. I'll revise this after that's fixed.
Decent graphics, but kind of boring gameplay Lots of spinning around to move through the environment. Gameplay is slow and kind of boring.
Spins Constantly turning. I can't seem to figure it out. Graphics are pretty cool, but what a waste.
Not an intuitive use of VR The VR in this game is rather clunky and not very intuitive. Feels like VR was pushed into an otherwise promising game. Wish I could refund.
- In game pointer now orients itself properly when we rotate the screen of phone
- Resource iconography artifacts fixed
- Building preview no longer gets stuck on
- Can no longer re-trigger mountain cinematic after loading
- Pointer ui now fades out close to the camera instead of a flat cutoff.
- Allow for resuming level progress in the tutorial level
- When loading saved data, make the camera orient towards the shaman
Reveal the world of Fantastic Beasts and take a step into Newt Scamander's case!